Quick Facts: Call for Participation
Submission deadline: 14 July 2014 (5:00pm PT)
Notification: 7 August 2014
Camera-ready deadline (tentative): 27 August 2014
- Six-page paper in ACM SIGCHI Paper Format via the Precision Conference System
- Poster design in A0 / 36” x 48” size poster in portrait orientation
- [Optional] Video describing the work (5 minutes maximum)
- [Optional] A short document (in PDF format) describing the layout and technical requirements of the demonstration, e.g. space, light, sound, etc.
The maximum size is 120 MB for the entire submission including all parts (paper, poster, etc.).
Please direct any questions to the work in progress chairs:
A/Prof. Peta Wyeth
Dr. Paul Cairns
At the conference:
Works will be presented at the poster and demo session in the main conference. The form of presentation will be that most appropriate to the work: poster, demo, video or game experience.
Work-in-Progress provides a venue for authors to present reports on original yet incomplete work that seeks to advance our current knowledge in games and play through innovative or thought-provoking ideas. Accepted submissions will be presented at the conference in demo, video or poster format, and will be published in archival form in the ACM Digital Library.
We encourage submissions describing industry projects, late-breaking advances and work-in-progress reports from ongoing research. The paper should describe the underlying ideas and motivations for the work in sufficient detail to allow the reviewers to assess the potential contribution of the work. Submissions are evaluated on the basis of originality, innovation and contribution to conference program diversity. Work-in-Progress submissions allow for face-to-face presentation of the work at the conference providing significant opportunities for authors to discuss details of their work with conference attendees. We strongly encourage authors to consider showcasing their work through a demonstration, game experience and/or video that connects to the themes and topics of the conference.
As a SIGCHI-sponsored conference, CHI PLAY will consider submissions related to games and play. We welcome submissions from all topics in interactive game research that are relevant to player-computer interaction, including but not limited to the following:
- Game Interaction
- Novel Game Control
- Novel Implementation Techniques that affect Player Experience
- Evaluation of Feedback and Display Technologies for Games
- Persuasive Games
- Games for Health, Learning and Change
- Exertion Games
- Player Experience
- Virtual and Augmented Reality Games
- Games User Research
- Game Evaluation Methods
- Psychology of Players and Games
- Player Typologies
- Accessible and Inclusive Game Design
- Novel Game Mechanics Impacting Player Experience
- Casual Game Design Studies
- Social Game Experiences
- Serious Games
- Tools for Game Creation
- Affective Gaming
- Developer Experiences and Studies of Developers
- Industry Case Studies
Submissions are made up of a paper and a poster. Optionally your submission may include a demo description or video. The papers are up to 2 pages long in the two-column SIGCHI Papers Format. The poster should be designed to fit and be readable in either A0 format or 36” x 48”. Videos should be designed to take no more than 5 minutes and demonstration details (e.g., layout and technical requirements) should be described in a short additional document.
Posters, demonstrations and videos will be showcased during the CHI PLAY poster and demonstration session.
Due to the short review cycle, there should be nearly no changes between your submissions and the camera-ready final documents, except in rare circumstances.
Both the paper and the poster should communicate:
- A concise description of the work
- Implications of the work for the CHI PLAY community
- Recommendations for further investigation and/or incorporation into practice
Papers will be subject to blind peer reviewing and all identifying information about authors needs to be removed from the submitted manuscripts. Citations to own work must not be anonymous, but should be described in a way that does not reveal you as the author of the cited work. Submissions must be made using Precision Conference System (PCS).