Please note that all workshop participants must register for the entire CHI PLAY conference.
While the importance of participatory design has been acknowledged broadly within the field of Human Computer Interaction (HCI), its use in serious games is less frequent. TheCHI Play 2014 workshop ‘Participatory Design for Serious Game Design: Truth and Lies’ will explore the underpinning reasons for this gap and advance the identification of philosophical, methodological and pragmatic opportunities as well as challenges. The workshop will serve as a venue for synthesizing productive practices and a future agenda that will benefit serious game design processes.
- Jayson Turner
- Eduardo Velloso
- Hans Gellersen
- Veronica Sundstedt
What new challenges does the combination of games and eye-tracking present? The EyePlay workshop at CHI Play 2014 brings together researchers and industry specialists from the ﬁelds of eye-tracking and games to address this question.
Eye-tracking been investigated extensively in a variety of domains in human-computer Interaction, but little attention has been given to its application for gaming.
As eye-tracking technology is now an affordable commodity, its appeal as a sensing technology for games is set to become the driving force for novel methods of player-computer interaction and games evaluation.
This workshop presents a forum for eye-based gaming research, with a focus on identifying the opportunities that eye-tracking brings to games design and research, on plotting the landscape of the work in this area, and on formalising a research agenda for EyePlay as a ﬁeld. Possible topics are, but not limited to, novel interaction techniques and game mechanics, usability and evaluation, accessibility, learning, and serious games contexts.
- Christiane Moser
- Manfred Tscheligi
- Mark Magnusson
- Florian ‘Floyd’ Mueller
Game Jams have successfully been introduced to the CHI Community during the last 2 years. Game developers meet to plan, design, and create one or more games within a short time span. We will conduct a Game Idea Jam focusing on the opportunity to draw on researchers’ and developers’ own experiences when developing creative game ideas for sport or exertion to combat physical inactivity. The Game Idea Jam focuses on brainstorming and conceptualizing of one or more game ideas within 7 hours. Due to time constraints, the final game idea is produced in the form of a conceptual video trying to demonstrate the player experience. We aim to enable game researcher with no development skills to participate in the Game Idea Jam and supported them with different creative approaches to choose from.
The Game Idea Jam brings together game researchers and practitioners in the fields of human-computer interaction, game development, interaction design, instructional design, etc. to collaborate and develop ideas for sports and exertion games that combat physical activity.
Games User Research and Analytics: rapid reporting and visualization of player data (Industry-sponsored workshop)
- Pejman Mirza-Babaei
- Anders Drachen
- Ben Medler
- Daniel Johnson
- Jordan Lynn
The Games User Research (GUR) as an interdisciplinary field has made advancements in specializing human- computer interaction and data mining techniques to assess player experience, resulting in data which can impact the game development process itself. However, this solid groundwork has primarily focused on adapting individual techniques and identifying advantages and disadvantages of each. This workshop addresses a vital area for the advancement of the field: how to better communicate findings from GUR studies to the game development team, other researchers and practitioners.
Call for Papers
CHI PLAY Workshops offer a great opportunity to develop new collaborations and establish new and exciting research areas, allowing for focused discussions or activities with experts that study a common theme. CHI PLAY workshops may address any games-related topic. They should generate ideas and create momentum towards the study of problems in our field. We are especially interested in workshops that bridge the researcher and practitioner communities.
If you are interested in bringing together a group of researchers that share your passion for the type of research you perform, consider the organization of a workshop. In prior conferences, such as CHI, workshops have resulted in special journal issues, books, and research projects. Others created communities and evolved into their own conferences. We are happy to invite you to participate at CHI PLAY through the submission of a workshop.
For any questions, please contact Zach Toups and Georgios Christou.
We are soliciting workshop proposals from organizers. Workshops will run on the first day of the conference (October 19, 2014), and can be either in full-day or half-day format. Full-day workshops run from 9:00am until 6:00pm. Half-day workshops run from 9:00am to 1:00pm. The workshop proposal should include the following details:
- An abstract, in SIGCHI Extended Abstracts Format and no longer than four pages, that briefly covers the topic of the workshop, its novelty, and its expected impact. The abstract should loosely cover the planned activities and schedule. The final version of this will go into the ACM Digital Library.
- Whether the workshop is full or half day
- Anticipated number of participants
- A draft call for papers, which will resemble the one that will be widely published to advertise the workshop
Workshop organizers should submit a workshop proposal package by May 18th, 2014 to CHI PLAY, which will be reviewed by a panel of domain and logistics experts. If a workshop is accepted, the workshop organizers will publicize the workshop to solicit potential participants to submit position papers. Workshop organizers solicit participants for their workshop through a Workshop Participants Call for Participation and CHI PLAY places a link to the workshop’s website on this CHI PLAY Workshops page. Packages should be submitted to the CHI PLAY submission site.
Once a workshop is accepted to the conference, interested participants should submit a position paper to the organizers of the workshop. Position papers are statements of interest and/or expertise in the workshop topic, in any format or media as defined by the workshop organizers. The workshop organizers will review position papers using their own criteria, and will decide on the final list of participants.
Workshop papers will not be published by CHI PLAY as part of the conference’s proceedings. However, as mentioned above, the organizers may publish their own proceedings, organize a special issue in a journal, or publish an edited book that will include the workshop’s papers.
A workshop description will be published as part of the conference proceedings and in the ACM digital library. The description should be part of the submission package, and should be in the form of a 4-page ACM SIGCHI extended abstract.
Workshops are intended to create a lively discussion and/or activities that will include both the participants and the organizers. As this discussion is important, the participants should have positions developed and submitted to the organizers. The organizers will be responsible for reviewing and accepting the participants’ positions. However, workshops should just be about paper presentation sessions. They should include a lively discussion, and focus on building a community based on communal knowledge creation. They should also not be classes that will be taught by the organizers; these should be submitted to the Tutorials and Courses track.