Make sure to follow our #chiplay hashtag for real-time updates and this check this collection of tweets. We are looking forward to some wonderful keynotes and a great detailed program.
Sunday, 19 October 2014
Monday, 20 October 2014
09:00-09:10 | CHI PLAY Conference Welcome | Lennart Nacke, Nicholas Graham |
09:10-10:20 Keynote | Making the Best of Imperfect Data: Reflections on an Ideal World (Slides as PDF) | Mike Ambinder, Valve Corporation |
10:20-11:00 | Coffee Break | |
11:00-12:00 | Madness (Posters, Demos, DC) | Chad Richards |
12:00-13:00 Player Balancing (Session Chair: Conor Linehan) | Player Strategies: Achieving Breakthroughs and Progressing in Single-player and Cooperative Games | Ioanna Iacovides (University College London) Anna L. Cox (University College London) Ara Avakian (Hutchison 3G UK Ltd.) Thomas Knoll (Amberlight Partners Ltd.) |
Improving Player Balancing in Racing Games | Jared Cechanowicz (University of Saskatchewan) Carl Gutwin (University of Saskatchewan) Scott Bateman (University of Prince Edward Island) Regan L. Mandryk (University of Saskatchewan) Ian Stavness (University of Saskatchewan) |
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13:00-14:40 | Lunch (not provided) | |
14:40-16:00 Tangible Immersion (Session Chair: Mark Hancock) | Maze Commander: A Collaborative Asynchronous Game Using the Oculus Rift & the Sifteo Cubes | Pejman Sajjadi (Vrije Universiteit Brussel) Edgar Omar Cebolledo Gutierrez (Vrije Universiteit Brussel) Sandra Trullemans (Vrije Universiteit Brussel) Olga De Troyer (Vrije Universiteit Brussel) |
Playfully Learning Visual Perspective Taking Skills with Sifteo Cubes | Luc Geurts (KU Leuven) Vero Vanden Abeele (KU Leuven) Kevin Van Keer (KU Leuven) Ruben Isenborghs (KU Leuven) |
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Short Timelines, Big Impact: UX Research for Mobile Games | Eric Kabisch & Andrea Abney, Scopely | |
Reading Player Intent: Context Sensitivity in Splinter Cell | James Everett, Ubisoft | |
16:00-16:40 | Coffee Break | |
16:40-17:40 Investigating Special Player Experiences (Session Chair: Daniel Johnson) | Around the World in 8 Workshops: Investigating Anticipated Player Experiences of Children | Christiane Moser (University of Salzburg) Yoram Chisik (University of Madeira) Manfred Tscheligi (University of Salzburg) |
Understanding Expectations with Multiple Controllers in an Augmented Reality Videogame | Pejman Mirza-Babaei (University of Ontario Institute of Technology) Nathan Gale (University of Ontario Institute of Technology) Joao P. Costa (University of Ontario Institute of Technology) Lennart E. Nacke (University of Ontario Institute of Technology) Daniel Johnson (Queensland University of Technology) |
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Evaluation of Recording Methods for User Test Sessions on Mobile Devices | Andrea Abney (Disney Interactive) Brooke White (Disney Interactive) Jeremy Glick (Disney Interactive) Andre Bermudez (Disney Interactive) Paul Breckow (Disney Interactive) Jason Yow (Disney Interactive) Rayna Tillinghast-Trickett (Disney Interactive) Paul Heath (Disney Interactive) |
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19:30-22:00 | CHI PLAY Opening Reception | Demos, Posters, Student Games |
Tuesday, 21 October 2014
09:00-10:20 Collaboration and Communication at Play (Session Chair: Scott Bateman) | What’s in a Name? Naming Practices in Online Video Games | Nicole Crenshaw (University of California, Irvine) Bonnie Nardi (University of California, Irvine) |
Playing with Strangers: Understanding Temporary Teams in League of Legends | Yubo Kou (University of California, Irvine) Xinning Gui (University of California, Irvine) |
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Reducing the Negative Effects of Inconsistencies in Networked Games | Cheryl Savery (Queen’s University) T. C. Nicholas Graham (Queen’s University) |
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A Framework for Cooperative Communication Game Mechanics from Grounded Theory | Phoebe O. Toups Dugas (New Mexico State University) Jessica Hammer (Carnegie Mellon University) William A. Hamilton (Interface Ecology Lab @ Texas A&M University) Ahmad Jarrah (New Mexico State University) William Graves (New Mexico State University) Oliver Garretson (Texas A&M University) |
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10:20-11:00 | Coffee Break | |
11:00-13:00 Culture of Players and Social Representation (Session Chair: Ben Schouten) | Screen Ecologies, Multi-Gaming and Designing for Different Registers of Engagement | Marcus Carter (The University of Melbourne) Bjorn Nansen (The University of Melbourne) Martin R. Gibbs (The University of Melbourne) |
Problematizing Cultural Appropriation | Asimina Vasalou (Institute of Education) Rilla Khaled (University of Malta) Daniel Gooch (Institute of Education) Laura Benton (Institute of Education) |
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Short CHI PLAY Town Hall Meeting | Lennart Nacke | |
Gerontoludic Design: Developing a Framework to Design Playful Experiences for Older Adults (Invited Panel, Slides as PDF) | Bob De Schutter (Miami University), Kathrin Gerling (University of Lincoln) | |
Engaged By Boos and Cheers: The Effect of Co-Located Game Audiences on Social Player Experience | Dennis L. Kappen (UOIT) Pejman Mirza-Babaei (UOIT) Jens Johannsmeier (UOIT) Daniel Buckstein (UOIT) James Robb (UOIT) Lennart E. Nacke (UOIT) |
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Whom are you looking for? The Effects of Different Player Representation Relations on the Presence in Gaze-Based Games | Michael Lankes, Thomas Mirlacher, Stefan Wagner, Wolfgang Hochleitner (University of Applied Sciences Upper Austria) | |
13:00-14:40 | Lunch (not provided) | |
14:40-16:00 Games for Health (Session Chair: Rilla Khaled) | TF-CBT Triangle of Life: A Game to Help with Cognitive Behavioral Therapy | Etaba Assigana (Carnegie Mellon University) Eric Chang (Carnegie Mellon University) Seungsuk Cho (Carnegie Mellon University) Vivek Kotecha (Carnegie Mellon University) Bing Liu (Carnegie Mellon University) Hannah Turner (Carnegie Mellon University) Yan Zhang (Carnegie Mellon University) Michael G. Christel (Carnegie Mellon University) Scott M. Stevens (Carnegie Mellon University) |
Decreasing Sedentary Behaviours in Pre-adolescents using Casual Exergames at School | Yue Gao (University of Saskatchewan) Kathrin M. Gerling (University of Lincoln) Regan L. Mandryk (University of Saskatchewan) Kevin G. Stanley (University of Saskatchewan) |
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Know Before you Go: Feelings of Flow for Older Players Depends on Game and Player Characteristics | Laura A. Whitlock (North Carolina State University) Anne Collins McLaughlin (North Carolina State University) William Leidheiser (Clemson University) Maribeth Gandy (Georgia Institute of Technology) Jason C. Allaire (North Carolina State University) |
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Using Video Games to Facilitate Understanding of Attention Deficit Hyperactivity Disorder: A Feasibility Study | Thomas Goldman (Drexel University) Frank Lee (Drexel University) Jichen Zhu (Drexel University) |
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16:00-16:40 | Coffee Break | |
16:40-17:40 Critical Player Experiences (Session Chair: Christiane Moser) | The Edge of Glory: The Relationship between Metacritic Scores and Player Experience | Daniel Johnson (Queensland University of Technology) Christopher Watling (Queensland University of Technology) John Gardner (CSIRO Ecosystem Sciences) Lennart E. Nacke (UOIT) |
The First Hour Experience: How the Initial Play can Engage (or Lose) New Players | Gifford Cheung (University of Washington) Thomas Zimmermann (Microsoft Research) Nachiappan Nagappan (Microsoft Research) |
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Investigating “Balance” in Pickup Team PvP (Slides as PDF) | Shawn Connor, Turbine | |
19:30-21:30 | Conference Banquet |
Wednesday, 22 October 2014
09:00-09:10 | Student Game Development Competition Announcement | |
09:10-10:20 Keynote | Engines of Play: How Player Motivation Changes Over Time (Slides as PDF) | Jason Vandenberghe, Ubisoft |
10:20-11:00 | Coffee Break | |
11:00-13:00 Game and Interaction Design (Session Chair: Phoebe O. Toups Dugas) | Paradigms of Games Research in HCI: A Review of 10 Years of Research at CHI | Marcus Carter (The University of Melbourne) John Downs (The University of Melbourne) Bjorn Nansen (The University of Melbourne) Mitchell Harrop (The University of Melbourne) Martin Gibbs (The University of Melbourne) |
Interaction Design and Cognitive Gameplay: Role of Activation Time | Kamran Sedig (Western University) Robert Haworth (Western University) |
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Learning Curves: Analysing Pace and Challenge in Four Successful Puzzle Games | Conor Linehan (University of Lincoln) George Bellord (University of Lincoln) Ben Kirman (University of Lincoln) Zachary H. Morford (University of Reno, Nevada) Bryan Roche (National University of Ireland, Maynooth) |
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Natural Mapping and Intuitive Interaction in Videogames | Mitchell McEwan (Queensland University of Technology) Alethea Blackler (Queensland University of Technology) Daniel Johnson (Queensland University of Technology) Peta Wyeth (Queensland University of Technology) |
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Instructional Objectives to Core-Gameplay: A Serious Game Design Technique | Joshua Hall (Queensland University of Technology) Peta Wyeth (Queensland University of Technology) Daniel Johnson (Queensland University of Technology) |
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Setting up a video game research lab the fast, cheap, and easy way | Jordan Lynn, Volition | |
13:00-14:40 | Lunch | |
14:40-16:00 Gamification and Education (Session Chair: Kathrin Gerling) | Beyond Designing for Motivation: The Importance of Context in Gamification | Chad Richards (Queen’s University) Craig W. Thompson (University of Arkansas) T. C. Nicholas Graham (Queen’s University) |
Exploring the Effect of Achievements on Students Attending University Orientation | Zachary Fitz-Walter (Queensland University of Technology) Peta Wyeth (Queensland University of Technology) Dian Tjondronegoro (Queensland University of Technology) Daniel Johnson (Queensland University of Technology) |
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Towards Tangible Gamified Co-Design at School: Two Studies in Primary Schools | Gabriella Dodero (Free University of Bozen-Bolzano) Rosella Gennari (Free University of Bozen-Bolzano) Alessandra Melonio (Free University of Bozen-Bolzano) Santina Torello (Free University of Bozen-Bolzano) |
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Relating Gaming Habits with Student Performance in a Gamified Learning Experience | Gabriel Barata (Universidade de Lisboa) Sandra Gama (Universidade de Lisboa) Joaquim Jorge (Universidade de Lisboa) Daniel Gonçalves (Universidade de Lisboa) |
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16:00-16:40 | Coffee Break | |
16:40-17:00 | Finding the Fun – Usability and Testing as a Indie studio | Lee Vermeulen & Jesse McGibney, Alientrap |
17:00-17:40 | Game Analytics Panel | Ben Medler, EA and others |
18:30-20:00 | Optional Special Event: Ubisoft Toronto Playtest Lab Tour. Have a sneak peek at Ubisoft’s new play-testing space and get some insight into the Toronto game design scene. | Daniel Natapov and Samantha Cross, Ubisoft |
Accepted Posters
Predicting the Metascore with a Subjective User Experience Data | Jari M. E. Takatalo, Jukka P. Häkkinen (University of Helsinki) |
Gamified Children Universities: an Exploratory Study | Vincenzo Del Fatto, Gabriella Dodero, Rosella Gennari, Alessandra Melonio, Marco Montali, Simon Razniewski, Santina Torello, Xiaofeng Wang, Floriano Zini (Free University of Bozen-Bolzano) |
Designing an Immersive and Entertaining Pervasive Gameplay Experience with Spheros as Game and Interface Elements | Brennan Jones, Kody Dillman, Setareh Aghel Manesh, Ehud Sharlin, Anthony Tang (University of Calgary) |
Synthetic Perception for Intelligent Virtual Agents | Tobias Haubrich, Sven Seele, Rainer Herpers (Bonn-Rhein-Sieg University of Applied Sciences), Christian Bauckhage (University of Bonn), Peter Becker (Institute of Visual Computing) |
Last Tank Rolling: Exploring Shared Motion-Based Play to Empower Persons Using Wheelchairs | Kathrin Maria Gerling, Laura Buttrick (University of Lincoln) |
A Diary Study Exploring Game Completion and Player Experience | Elisa D. Mekler, Alexandre N. Tuch, Anja Lea Martig, Klaus Opwis (University of Basel) |
Flappy Voice: An Interactive Game for Childhood Apraxia of Speech Therapy | Tian Lan, Sandesh Aryal (Texas A&M University), Beena Ahmed (Texas A&M University at Qatar), Kirrie Ballard (The University of Sydney), Ricardo Gutierrez-Osuna (Texas A&M University) |
intangle: Exploring Interpersonal Bodily Interactions through Sharing Controllers | Jayden Garner (RMIT University), Gavin Wood (Newcastle University), Sandra Danilovic (University of Toronto), Jessica Hammer (Carnegie Mellon University), Florian “Floyd” Mueller (RMIT University) |
Design Guidelines for Audio-Based Game Features | Tiffany Tong, Daniel Zingaro, Steve Engels (University of Toronto) |
Gingerman Challenge: A Persuasive Game for Promoting Adequate Sunlight Exposure for Office Workers | Hajin Lim, Jaehyeon Park, Bongwon Suh (Seoul National University) |
Reindeer & Wolves: Exploring Sensory Deprivation in Multiplayer Digital Bodily Play | Daniel J. Finnegan (University of Bath), Eduardo Velloso (Lancaster University), Robb Mitchell (University of Southern Denmark), Florian “Floyd” Mueller (RMIT University), Richard Byrne (RMIT University) |
Dodging Stress With a Personalized Biofeedback Game | Rami Al Rihawi, Beena Ahmed (Texas A&M University at Qatar), Ricardo Gutierrez-Osuna (Texas A&M University) |
“Beam Me ‘Round, Scotty!”: Exploring the Effect of Interdependence in Asymmetric Cooperative Games | John Harris, Mark Hancock, Stacey Scott (University of Waterloo) |
IC-CRIME Snapshots: Training Crime Scene Photographers Using Procedural Content Generation in Games | Julio César Bahamón, Maxim Litvinov, Phillip Wright, Roderick Gayle, Kurt Lippert, R. Michael Young (North Carolina State University) |
TouchPoints: An Exertion Game with Strategy | Yasaman Hashemian (University of Southern California), Ding Wang (Lancaster University) |
PLEX as Input and Evaluation Tool in Persuasive Game Design: Pilot Study | Marierose M. M. van Dooren (TU Delft), Renske Spijkerman (Parnassia Addiction Research Centre), Richard H. M. Goossens (TU Delft), Vincent M. Hendriks (Parnassia Addiction Research Centre), Valentijn T. Visch (TU Delft) |
RedWire: A Novel Way to Create and Re-Mix Games | Jesse Himmelstein, Mikael Couzic (Université Paris Descartes), Charlene Jennett, Anna L. Cox (University College London), Raphael Goujet, Ariel Lindner, François Taddei (Université Paris Descartes) |
Exercising Playfully: Co-designing Fun Ways of Keeping Active in the Park | Emmanuel Tsekleves, Andy Darby, Adrian Gradinar, Marcia Smith (Lancaster University) |
Playing with Emotions: Sentiment Design for Public Space | Emily Sun, Mark Matthews, Geri Gay (Cornell University), Margaret Morris, Douglas Carmean (Intel Corporation) |
A Theory of Game Mechanic Signaling for Interface Design | Phoebe O. Toups Dugas, Igor Dolgov (New Mexico State University), Elizabeth M. Bonsignore (University of Maryland) |
ASPECT: Sinking and Floating Haptics for Elementary School Students | Shengyen Tony Chen (North Carolina State University), David Borland (University of North Carolina at Chapel Hill), Marc Russo, Ryan Grady, James Minogue (North Carolina State University) |
A bottom-up method for developing a trait-based model of player behavior | Mikhail A. Kabakov, Alessandro Canossa, Magy Seif El-Nasr, Jeremy B. Badler, C. Randy Colvin, Stefanie Tignor, Zhengxing Chen, Kunal Asarsa (Northeastern University) |
Toward Interactive Social Stories for Children with Autism | Jichen Zhu, James Connell, Connor M. Kerns, Natalie Lyon, Nicole Vecere, Desiree Lim, Chelsea Myers (Drexel University) |
Designing a Gameful System to Support the Collection, Curation, Exploration, and Sharing of Sports Memorabilia | Diane Watson, Deltcho Valtchanov, Mark Hancock (University of Waterloo), Regan Mandryk (University of Saskatchewan) |
wanted:Guild, Depicting Hardcore Gaming Culture in Virtual Reality | Chester Cunanan, Jichen Zhu (Drexel University) |
Ad Hoc Genre Switching: A Concept for Generalized Parametrizable Game Mechanics | Daniel Apken, Marc Herrlich, Rainer Malaka (University of Bremen) |
Towards Balancing Learner Autonomy and Pedagogical Process in Educational Games | Jichen Zhu, Aroutis Foster, Glen Muschio, Justin Patterson, Josep Valls-Vargas, Daniel Newman |
Developing Iconic and Semi-Iconic Game Controllers | Lennart E. Nacke, João P. Costa, Dennis L. Kappen, James Robb, Daniel Buckstein (University of Ontario Institute of Technology) |
ADAGE: An Open API for Data Collection in Educational Games | Mark Stenerson, Allison Salmon, Matthew Berland, Kurt Squire (University of Wisconsin-Madison) |
Student Game Design Competition
ASCENT: A First Person Mountain Climbing Game On The Oculus Rift | Tristan Dufour, Vincent Pellarrey, Philippe Chagnon, Ahmed Majdoubi, Théo Torregrossa, Vladimir Nachbaur, Cheng Li, Ricardo Ibarra Cortes, Jonathan Clermont, Florent Dumas (ENJMIN) |
WORD BLASTOFF: A Physics Word Game for iOS | Nook Harquail, Michelle Khare (Dartmouth College) |
Immaculacy: A Game of Privacy | April Suknot, Timothy Chavez, Nathan Rackley, Patrick Gage Kelley (University of New Mexico) |
PoetryLab: A Close Listening Game For iOS | Ian A. Arawjo (Concordia University), Christine Mitchell (NYU Steinhardt), Jason Camlot (Concordia University) |
“Toru” A Game to Reverse the Aged Skill by Using Mosquito Sound | Toru Maruyama “john smith”, Kazuhiro Jo (Institute of Advanced Media Arts & Sciences) |
HIDDEN LION: A Location Based APP Game of Sword Lion Searching | Kuo Ping Chang, Yu Wei Huang, Shu Yin Hsueh, Yuh Tyng Chen, Shun Nung Huang, Chien-Hsu Chen, Sheng-Fen Chien (National Cheng Kung University) |
The trial of galileo: a game of motion graphs | Ian Pommer, Michael N. Flaherty, Alicia Griesbach, Bryant Seiler, John Leitner (University of Wisconsin-Stout), Kenneth Patterson (University of Wisconsin-Stout & Big John Games, LLC), Dylan Tepp, Brent Dingle (University of Wisconsin-Stout) |
ASPECT sinking and floating: an interactive playable simulation for teaching buoyancy concepts | Shengyen Tony Chen (North Carolina State University), David Borland (University of North Carolina at Chapel Hill), Marc Russo, Ryan Grady, James Minogue (North Carolina State University) |
Shynosaurs: a game of attention dilemma | Melodie Vidal (Lancaster University) |
Jelly polo: increasing richness and competition in sports games using small-scale exertion | Mike Sheinin, Carl Gutwin (University of Saskatchewan) |
Herbert: a motion-controlled mobile game | Alexander M. Duff, Jun Ma, Shannon Sepelak, Alberto Uriarte, Wenjie Wu, Jichen Zhu (Drexel University) |
UnderControl an educational serious-game for reproductive health | Victor Guana, Tracy Xiang, Hannah Zhang, Ella Schepens, Eleni Stroulia (University of Alberta) |
Canvas Obscura | Sam Snodgrass, Benjamin Goldberg, Ariel Evans, Brandon Packard, Cathy Lu, Jichen Zhu (Drexel University) |
Little Newton: an educational physics game | Natalie Lyon, Josep Valls, Caroline Guevara, Ning Shao, Junyu Zhu, Jichen Zhu (Drexel University) |
Tag and seek: a location-based game in Tainan City | Caroline Arkenson (KTH Royal Institute of Technology), Yin-Yu Chou, Chun-Yen Huang, Yi-Chin Lee (National Cheng Kung University) |
OHR | Zeno Menestrina, Michele Bianchi, Adriano Siesser, Raul Masu, Andrea Conci (University of Trento) |
The Bellman: Subtle interactions in a linear narrative | Daniel Harley, Richard Lachman (Ryerson University) |
BloxAR: augment your social life! | Niels C. Bakker, Jehan R. S. da Camara, Maarten van Elsas, Leon J. Helsloot, Gert Spek, Isha J. van Baar, Rafael Bidarra, Ben A. Kybartas (Delft University of Technology) |
PowerFall: a voice-controlled collaborative game | Marco Filipe Ganança Vieira (Carnegie Mellon University & University of Madeira), Hao Fu, Chong Hu, Nayoung Kim, Sudhanshu Aggarwal (Carnegie Mellon University) |
IRC quest: using the commons dilemma to support a single-screen game for hundreds of players | Dan John Moran, Carey Metcalfe, T.C. Nicholas Graham (Queen’s University) |
Taxi trouble: communication is key | Rob van Bekkum, Thijs L. M. Brands, S. Soheil Jahanshahi, Aidan C. A. Mauricio, Joost J. E. van Oorschot, Fanny Lie, Ben Kybartas, Rafael Bidarra (Delft University of Technology) |
“Generic Shooter 3000”: a realistic first person shooter powered by biofeedback | Gonçalo Amaral da Silva (University of Porto), Pedro Alves Nogueira (Artificial Intelligence and Computer Science Laboratory (LIACC)), Rui Rodrigues (INESC TEC) |