The ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play (CHI PLAY)

Submissions

Submissions

As a SIGCHI-sponsored conference, CHI PLAY will welcome submissions from all topics in interactive game research that are relevant to player-computer interaction. We encourage submissions on novel and innovative game interactions and mechanics and acknowledge that contributions on systems research may involve less extensive evaluation than more traditional research papers. Topics, include but are not limited to the following:

  • Game Interaction
  • Novel Game Control
  • Novel Implementation Techniques that affect Player Experience
  • Evaluation of Feedback and Display Technologies for Games
  • Neurogaming
  • Gamification
  • Persuasive Games
  • Ubiquitous Games
  • Game Analytics
  • Games for Health, Learning and Change
  • Exertion Games
  • Player Experience
  • Virtual and Augmented Reality Games
  • Games User Research
  • Game Evaluation Methods
  • Psychology of Players and Games
  • Player Typologies
  • Accessible and Inclusive Game Design
  • Novel Game Mechanics Impacting Player Experience
  • Casual Game Design Studies
  • Social Game Experiences
  • Serious Games
  • Tools for Game Creation
  • Affective Gaming
  • Developer Experiences and Studies of Developers
  • Industry Case Studies

Although we are interested in papers on the effects of various technologies, software, or algorithms on player or developer experience, technical contributions without clear indications of the impact on players or developers are not within the scope of CHI PLAY.

Submission Types

Please submit your papers in ACM SIGCHI format using the SIGCHI conferences submission and review site PCS. You must be prepared to sign an ACM copyright transfer form before publication of the submission in the ACM Digital Library. We encourage the following research submission types:

Papers and Notes

(4 pages notes and 9 page papers in ACM SIGCHI Proceedings format, references excluded from page limit)

While shorter submissions are acceptable, all papers up to 4 pages will be evaluated as notes and all papers over 4 pages will be evaluated as full papers. Please contact papers@chiplay.org with any questions.

Papers must be in the two-column ACM SIGCHI format (Word template, Latex Template, PDF example) and in the English language (paper failing to meet these criteria will be desk rejected with a brief review from the papers chairs). All accepted papers must be presented as a talk at the conference with the option of also presenting a demo or video at the conference. Paper length must match the size of the contribution, and the same general review criteria hold for all papers. All papers will undergo the same review process and be published in the same way: all accepted submissions in this category will be included in the conference proceedings and we intend to publish through the ACM Digital Library.

Authors are invited to submit high-quality original work to advance the field. Papers will be subject to blind peer reviewing and all identifying information about authors needs to be removed from the submitted manuscripts. Citations to own work must not be anonymous, but should be described in a way that does not reveal you as the author of the cited work. Submissions must be made using the Precision Conference System (PCS). We encourage authors strongly to submit a video figure to support and accompany their submission. The committee will choose the best to be part of a plenary session at the conference.

For more information on the difference between papers and notes, and the expectations of the size of the contribution for each format, please see: http://chi2014.acm.org/authors/papers-versus-notes.

Works-In-Progress Posters

(up to 6 pages in SIGCHI Extended Abstract format, poster presentation at the conference)Works-in-progress provide a unique opportunity for late-breaking results to be presented in a poster format. Accepted submissions will be presented as a poster at the conference. Posters papers will be peer-reviewed and archived in the proceedings planned to be published in the ACM digital library. We encourage authors to submit a video figure to support their submission, and the committee will choose the best videos to be part of a plenary session at the conference. Please contact wip@chiplay.org

(4 pages describing the game and approach in SIGCHI Extended Abstract format)

The CHI PLAY Student Game Design Competition will provide a unique opportunity for students to showcase their interactive play systems and designs. Students will need to submit a video of their game as well as proof of student status (full-time or part-time, all levels up to Ph.D.). A jury panel will nominate the best submissions for an interactive presentation at the conference, where a panel of experts choose the winners. Contact sgdc@chiplay.org with any questions.

Workshops

(4-6 pages in SIGCHI Extended Abstract format, workshop at the conference)
Workshops allow conference participants that share a common interest to deepen their knowledge and meet in an interactive hands-on learning and discussion environment. They provide great opportunities for community-building at CHI PLAY. Workshop should focus on a theme in one of CHI PLAY’s core areas mentioned above. We especially welcome workshops that bridge the gap between practitioner and researcher knowledge. Workshops should provide novel perspectives and generate ideas about player-computer interaction. If you are passionate about this field, please consider organizing a workshop.

If you are interested in bringing together a group of researchers that share your passion for the type of research you perform, consider the organization of a workshop. In prior conferences, such as CHI, workshops have resulted in special journal issues, books, and research projects. Others created communities and evolved into their own conferences. We are happy to invite you to participate at CHI PLAY through the submission of a workshop. Please contact workshops@chiplay.org with any questions.

Courses or Tutorials

(4-6 pages in SIGCHI Extended Abstract format, tutorial/course at the conference)

Courses or tutorials at CHI PLAY should allow participants to learn new hands-on knowledge about player-game interaction, development and evaluation. They are great opportunities for industry pros to teach their knowledge to an interested audience and allow interdisciplinary knowledge development between practitioners and researchers. If you work in game development and are eager to teach a workshop at CHI PLAY, we look forward to your submission. Please contact courses@chiplay.org or tutorials@chiplay.com with any questions.

Panels

(4 pages in in SIGCHI Extended Abstract format, panel at the conference)

CHI PLAY panels seek to bring together leading experts from research and industry to discuss and present the latest developments in player-game interaction. We encourage panel formats with lively interaction between panelists and audience. At the heart of panels is the dialogue between experts in the field, moderators and the audience. At least a part of your panel should include industry representatives. As long as you follow this basic idea, the format of panels is open to your suggestions.

(4 pages in in SIGCHI Extended Abstract format and a three to four-page Appendix, poster presentation at the conference)

The CHI PLAY 2015 Doctoral Consortium provides an opportunity for Doctoral students to explore and develop their research interests in games and HCI in an interdisciplinary workshop, under the guidance of a panel of distinguished researchers. We invite students who feel they would benefit from this kind of feedback on their dissertation work to apply for this unique opportunity to share their work with students in a similar situation as well as senior researchers in the field. The strongest candidates will be those who have a clear topic and research approach, and have made some progress, but who are not so far along that they can no longer make changes. In addition to stating how you will gain from participation, both you and your advisor should be clear on what you can contribute to the Doctoral Consortium. Papers will be published in the ACM Digital Library. Please contact doctoral@chiplay.org with any questions.

(Fun interactive play between sessions: submit by emailing an abstract + images [optional video] + description of what you need on the day)

Come Out and CHI PLAY will be new initiative for 2015 that will augment the social interaction and networking that takes place at the CHI PLAY conference. We will do this by inviting submissions of digital games that can installed and played with delegates during the conference breaks. To participant in these sessions we require a short abstract and images (and optional video) that showcase the intended gameplay and what you will need on the day e.g. power requirements etc. A number of submissions will be selected based on their ability to provoke and engage spectators with preference given to those that can be setup and work in a short time

 

Review Process

(For all paper types)

We have selected a program committee of experts in human-computer interaction and game research to lead the review process. Once your paper is submitted as a blind manuscript, our program committee will assign at least 3 reviewers to each submission and ensure that the reviews are of high quality. The PC members will then weigh in with their own opinion about the paper and summarize the individual reviews, meta-reviewing the paper and putting forward a suggestion of accept or reject to the conference chairs. The conference chairs will then deliberate in close communication with the committee members about the acceptance of papers. Authors will then be recommended to make certain changes before camera-ready submission and acceptance might be tentative until those changes are included. At least one author of the paper must register for the conference and present the paper at the conference.

Upcoming Deadlines

April 8, 2015, 5PM (PT) Full Papers and Notes

May 25 2015, 5:00pm (PT) Reviews sent to authors (full papers and notes)

May 29 2015, 5:00pm (PT ) Rebuttals due in PCS (full papers and notes)

June 12 2015 Final Decisions released to authors (full papers and notes)

June 26, 2015, 5PM (PT) Student Game Design Competition, Courses, Panels, Works in Progress, Doctoral Consorium, Come Out and CHI Play,

July 10 2015 Camera-ready submission of full papers and notes

July 31 2015 Decision on doctoral consortium, works-in-progress, student competition, workshops, courses and panels, Come Out and CHI PLAY

August 7 2015 Camera-ready submission of the doctoral consortium papers, works-in-progress, student competition, workshops, courses and panels

September 4 2015 Deadline for industry track proposals