Program

CHI Play 2016 program

Five papers of the 39 accepted were nominated for best paper awards; one paper and one note were awarded, with the remaining three as honorable mention.

Best Note – Best paper / note
Honorable Mention – Honorable mention

Sunday, 16 October 2016

Workshops / Course / Doctoral Consortium

09:00-10:30 Morning Session, Part 1
10:30-11:00 Coffee Break  
11:00-12:30 Morning Session, Part 2  
12:30-14:00 Lunch  
14:00-16:00 Afternoon Session, Part 1  
16:00-16:30 Coffee Break  
16:30-17:45 Afternoon Session, Part 2  

Monday, 17 October 2016

09:00-09:15 CHI PLAY Conference Welcome
09:15-10:15

Opening Keynote

Things I wish Game Researchers Would Do (Or Do More): A View from an Occasional Scientist and Hardcore Gamer Jamie Madigan, Ph.D.
10:15-11:00 Coffee + Play  
11:00-12:30 

Performance and experience 

(Session Chair: Max Birk)

Ranking Practices and Distinction in League of Legends Yubo Kou, Xinning Gui, Yong Ming Kow
The Influence of Virtual Agents on Player Experience and Performance Best Paper Katharina Emmerich, Maic Masuch
Visualizations for Retrospective Analysis of Battles in Team-based Combat Games – A User Study Guenter Wallner, Simone Kriglstein
The Convergence of Player Experience Questionnaires Alena Denisova, A. Imran Nordin, Paul Cairns
Do Field Dependence-Independence Differences of Game Players Affect Performance and Behaviour in Cultural Heritage Games? George E. Raptis, Christos A. Fidas, Nikolaos M. Avouris
Blood and Violence: Exploring the Impact of Gore in Violent Video games Louise Ashbarry, Benjamin Geelan, Kristy de Salas, Ian Lewis
12:30–14:00 Lunch
14:00-15:20

Enhancing reality

(Session Chair: Elisa Mekler)

2084 – Safe New World: Designing Ubiquitous Interactions Julian Frommel, Katja Rogers, Thomas Dreja, Julian Winterfeldt, Christian Hunger, Maximilian Bár, Michael Weber
Evaluating Display Modalities Using a Mixed Reality Game Hitesh Nidhi Sharma, Phoebe O. Toups Dugas, Igor Dolgov, Andruid Kerne, Ajit Jain
Roles People Play: Key Roles Designed to Promote Participation and Learning in Alternate Reality Games Honorable Mention Elizabeth Bonsignore, Derek L. Hansen, Kari Kraus, Amanda Visconti, Ann Fraistat
A Breathtaking Journey. On the Design of an Empathy Arousing Mixed Reality Game Honorable Mention Martijn Kors, Gabriele Ferri, Erik van der Spek, Cas Ketel, Ben Schouten
15:20–16:00 Coffee + Play
16:00-17:20

Purposeful interactions

(Session Chair: Floyd Mueller)

Say Cheese! Games for Successful Academic and Student Networking Emily I. M. Collins, Anna L. Cox, Frank J. Lee
Trust Me: Social Games are Better than Social Icebreakers at Building Trust Ansgar E. Depping, Regan L. Mandryk, Colby G. Johanson, Jason T. Bowey, Shelby C. Thomson
Collaborative Solving in a Human Computing Game Using a Market, Skills and Challenges Olivier Tremblay-Savard, Alexander Butyaev, Jérôme Waldispühl
Opening the Black Box of Play: Strategy Analysis of an Educational Game Britton Horn, Amy Hoover, Jackie Barnes, Yetunde Folajimi, Gillian Smith, Casper Harteveld
17:20-17:40 Student Game Design Competition Madness
18:30-21:00 Welcome Reception

 Tuesday, 18 October 2016

09:00-10:00

Keynote

Play, Participation and Empowerment: Design strategies and dilemmas Annika Waern, Ph.D.
10:00-10:20

Industry Talk

Transformation Through Transparency: Undercover Education in Gameplay David (D.S.) Cohen
10:20-11:00 Coffee + Play
11:00-12:40

New interactions

(Session Chair: Nikki Crenshaw)

PAWdio: Hand Input for Mobile VR using Acoustic Sensing Best Note Majed Al Zayer, Sam Tregillus, Eelke Folmer
Balance Ninja: Towards the Design of Digital Vertigo Games via Galvanic Vestibular Stimulation Honorable Mention Richard Byrne, Joe Marshall, Florian ‘Floyd’ Mueller
The Emergence of EyePlay: A Survey of Eye Interaction in Games Eduardo Velloso, Marcus Carter
Using Positive or Negative Reinforcement in Neurofeedback Games for Training Self-Regulation Anke Verena Reinschluessel, Regan L. Mandryk
Plant-based Games for Anxiety Reduction Taiwoo Park, Tianyu Hu, Jina Huh
Point & Teleport Locomotion Technique for Virtual Reality Evren Bozgeyikli, Andrew Raij, Srinivas Katkoori, Rajiv Dubey
12:40-14:10 Lunch
14:10-15:30

Tools for design

(Session Chair: Guenter Wallner)

“Always a Tall Order”: Values and Practices of Professional Game Designers of Serious Games for Health Jinghui Cheng, Cynthia Putnam, Jin Guo
The Gamification User Types Hexad Scale Gustavo F. Tondello, Rina R. Wehbe, Lisa Diamond, Marc Busch, Andrzej Marczewski, Lennart E. Nacke
Towards a Taxonomy for the Clarification of PCG Actors’ Roles Rui A. N. Craveirinha, Nuno Vicente Barreto, Licinio Roque
Playtesting with a Purpose Judeth Oden Choi, Jodi L. Forlizzi, Michael G. Christel, MacKenzie Bates, Rachel Moeller, Jessica Hammer
15:30-16:10 Coffee + Play
16:10-17:30

Rewarding play

(Session Chair: Lennart Nacke)

Reward Systems in Human Computation Games Kristin A. Siu, Mark O. Riedl
“The Collecting Itself Feels Good”: Towards Collection Interfaces for Digital Game Objects Honorable Mention Phoebe O. Toups Dugas, Nicole K. Crenshaw, Rina R. Wehbe, Gustavo F. Tondello, Lennart E. Nacke
The Motivational Push of Games: The Interplay of Intrinsic Motivation and External Rewards in Games for Training Max Valentin Birk, Regan L. Mandryk, Cheralyn Atkins
Mining for Gold (and Platinum): PlayStation Network Data Mining Lindsay Wells, Aran Cauchi-Saunders, Ian Lewis, Lorenzo Monsif, Benjamin Geelan, Kristy de Salas
18:30-21:00 Banquet

Wednesday, 19 October 2016

09:00–10:00 Town Hall Meeting
10:00-10:40 Industry Panel Toni Phillips, Sheri Graner Ray, Yelena Balin, Regan Mandryk, Nicole K. Crenshaw
10:40-11:10 Coffee + Play
11:10-12:30

Playing together

(Session Chair: Jo Iacovides)

The Appeal of MOBA Games: What Makes People Start, Stay, and Stop April Tyack, Peta Wyeth, Daniel Johnson
Crowd-Pleaser: Player Perspectives of Multiplayer Dynamic Difficulty Adjustment in Video Games Alexander Baldwin, Daniel Johnson, Peta Wyeth
Does Helping Hurt? Aiming Assistance and Skill Development in a First-Person Shooter Game Carl Gutwin, Rodrigo Vicencio-Moreira, Regan L. Mandryk
Leveraging Asymmetries in Multiplayer Games: Investigating Design Elements of Interdependent Play John Harris, Mark Hancock, Stacey Scott
12:30–13:50 Lunch
13:50-15:10

Play

(Session Chair: Peta Wyeth)

Playing at Planning: Game Design Patterns from Disaster Response Practice Phoebe O. Toups Dugas, William A. Hamilton, Sultan A. Alharthi
Playification: The PhyseEar case Elena Márquez Segura, Annika Waern, Luis Márquez Segura, David Lápez Recio
Squeezy Green Balls: Promoting Environmental Awareness through Playful Interactions Charlene Jennett, Ioanna Iacovides, Anna L. Cox, Anastasia Vikhanova, Emily Weigold, Layla Mostaghimi, Geraint Jones, James Jenkins, Sarah Gallacher, Yvonne Rogers
Designing Play to Support Hospitalized Children Ruth Huerga, Jennifer Lade, Florian Mueller
15:10-15:50 Industry Panel John Nagle, Morgan Kennedy, Luiz Kruel, Jason Schklar
15:50-16:20 Coffee break
16:20-17:20

Keynote

The Gamer Motivation Profile: What We Learned From 250,000 Gamers Nick Yee, Ph.D. 
17:20-17:35 Closing address
17:35 Close