CHI Play 2016 program
Five papers of the 39 accepted were nominated for best paper awards; one paper and one note were awarded, with the remaining three as honorable mention.
– Best paper / note
– Honorable mention
Sunday, 16 October 2016
Workshops / Course / Doctoral Consortium
09:00-10:30 | Morning Session, Part 1 | ||
10:30-11:00 | Coffee Break | ||
11:00-12:30 | Morning Session, Part 2 | ||
12:30-14:00 | Lunch | ||
14:00-16:00 | Afternoon Session, Part 1 | ||
16:00-16:30 | Coffee Break | ||
16:30-17:45 | Afternoon Session, Part 2 |
Monday, 17 October 2016
09:00-09:15 | CHI PLAY Conference Welcome | ||
09:15-10:15
Opening Keynote |
Things I wish Game Researchers Would Do (Or Do More): A View from an Occasional Scientist and Hardcore Gamer | Jamie Madigan, Ph.D. | |
10:15-11:00 | Coffee + Play | ||
11:00-12:30
Performance and experience (Session Chair: Max Birk) |
Ranking Practices and Distinction in League of Legends | Yubo Kou, Xinning Gui, Yong Ming Kow | |
The Influence of Virtual Agents on Player Experience and Performance | Katharina Emmerich, Maic Masuch | ||
Visualizations for Retrospective Analysis of Battles in Team-based Combat Games – A User Study | Guenter Wallner, Simone Kriglstein | ||
The Convergence of Player Experience Questionnaires | Alena Denisova, A. Imran Nordin, Paul Cairns | ||
Do Field Dependence-Independence Differences of Game Players Affect Performance and Behaviour in Cultural Heritage Games? | George E. Raptis, Christos A. Fidas, Nikolaos M. Avouris | ||
Blood and Violence: Exploring the Impact of Gore in Violent Video games | Louise Ashbarry, Benjamin Geelan, Kristy de Salas, Ian Lewis | ||
12:30–14:00 | Lunch | ||
14:00-15:20
Enhancing reality (Session Chair: Elisa Mekler) |
2084 – Safe New World: Designing Ubiquitous Interactions | Julian Frommel, Katja Rogers, Thomas Dreja, Julian Winterfeldt, Christian Hunger, Maximilian Bár, Michael Weber | |
Evaluating Display Modalities Using a Mixed Reality Game | Hitesh Nidhi Sharma, Phoebe O. Toups Dugas, Igor Dolgov, Andruid Kerne, Ajit Jain | ||
Roles People Play: Key Roles Designed to Promote Participation and Learning in Alternate Reality Games | Elizabeth Bonsignore, Derek L. Hansen, Kari Kraus, Amanda Visconti, Ann Fraistat | ||
A Breathtaking Journey. On the Design of an Empathy Arousing Mixed Reality Game | Martijn Kors, Gabriele Ferri, Erik van der Spek, Cas Ketel, Ben Schouten | ||
15:20–16:00 | Coffee + Play | ||
16:00-17:20
Purposeful interactions (Session Chair: Floyd Mueller) |
Say Cheese! Games for Successful Academic and Student Networking | Emily I. M. Collins, Anna L. Cox, Frank J. Lee | |
Trust Me: Social Games are Better than Social Icebreakers at Building Trust | Ansgar E. Depping, Regan L. Mandryk, Colby G. Johanson, Jason T. Bowey, Shelby C. Thomson | ||
Collaborative Solving in a Human Computing Game Using a Market, Skills and Challenges | Olivier Tremblay-Savard, Alexander Butyaev, Jérôme Waldispühl | ||
Opening the Black Box of Play: Strategy Analysis of an Educational Game | Britton Horn, Amy Hoover, Jackie Barnes, Yetunde Folajimi, Gillian Smith, Casper Harteveld | ||
17:20-17:40 | Student Game Design Competition Madness | ||
18:30-21:00 | Welcome Reception |
Tuesday, 18 October 2016
09:00-10:00
Keynote |
Play, Participation and Empowerment: Design strategies and dilemmas | Annika Waern, Ph.D. | ||
10:00-10:20
Industry Talk |
Transformation Through Transparency: Undercover Education in Gameplay | David (D.S.) Cohen | ||
10:20-11:00 | Coffee + Play | |||
11:00-12:40
New interactions (Session Chair: Nikki Crenshaw) |
PAWdio: Hand Input for Mobile VR using Acoustic Sensing | Majed Al Zayer, Sam Tregillus, Eelke Folmer | ||
Balance Ninja: Towards the Design of Digital Vertigo Games via Galvanic Vestibular Stimulation | Richard Byrne, Joe Marshall, Florian ‘Floyd’ Mueller | |||
The Emergence of EyePlay: A Survey of Eye Interaction in Games | Eduardo Velloso, Marcus Carter | |||
Using Positive or Negative Reinforcement in Neurofeedback Games for Training Self-Regulation | Anke Verena Reinschluessel, Regan L. Mandryk | |||
Plant-based Games for Anxiety Reduction | Taiwoo Park, Tianyu Hu, Jina Huh | |||
Point & Teleport Locomotion Technique for Virtual Reality | Evren Bozgeyikli, Andrew Raij, Srinivas Katkoori, Rajiv Dubey | |||
12:40-14:10 | Lunch | |||
14:10-15:30
Tools for design (Session Chair: Guenter Wallner) |
“Always a Tall Order”: Values and Practices of Professional Game Designers of Serious Games for Health | Jinghui Cheng, Cynthia Putnam, Jin Guo | ||
The Gamification User Types Hexad Scale | Gustavo F. Tondello, Rina R. Wehbe, Lisa Diamond, Marc Busch, Andrzej Marczewski, Lennart E. Nacke | |||
Towards a Taxonomy for the Clarification of PCG Actors’ Roles | Rui A. N. Craveirinha, Nuno Vicente Barreto, Licinio Roque | |||
Playtesting with a Purpose | Judeth Oden Choi, Jodi L. Forlizzi, Michael G. Christel, MacKenzie Bates, Rachel Moeller, Jessica Hammer | |||
15:30-16:10 | Coffee + Play | |||
16:10-17:30
Rewarding play (Session Chair: Lennart Nacke) |
Reward Systems in Human Computation Games | Kristin A. Siu, Mark O. Riedl | ||
“The Collecting Itself Feels Good”: Towards Collection Interfaces for Digital Game Objects | Phoebe O. Toups Dugas, Nicole K. Crenshaw, Rina R. Wehbe, Gustavo F. Tondello, Lennart E. Nacke | |||
The Motivational Push of Games: The Interplay of Intrinsic Motivation and External Rewards in Games for Training | Max Valentin Birk, Regan L. Mandryk, Cheralyn Atkins | |||
Mining for Gold (and Platinum): PlayStation Network Data Mining | Lindsay Wells, Aran Cauchi-Saunders, Ian Lewis, Lorenzo Monsif, Benjamin Geelan, Kristy de Salas | |||
18:30-21:00 | Banquet |
Wednesday, 19 October 2016
09:00–10:00 | Town Hall Meeting | |||
10:00-10:40 | Industry Panel | Toni Phillips, Sheri Graner Ray, Yelena Balin, Regan Mandryk, Nicole K. Crenshaw | ||
10:40-11:10 | Coffee + Play | |||
11:10-12:30
Playing together (Session Chair: Jo Iacovides) |
The Appeal of MOBA Games: What Makes People Start, Stay, and Stop | April Tyack, Peta Wyeth, Daniel Johnson | ||
Crowd-Pleaser: Player Perspectives of Multiplayer Dynamic Difficulty Adjustment in Video Games | Alexander Baldwin, Daniel Johnson, Peta Wyeth | |||
Does Helping Hurt? Aiming Assistance and Skill Development in a First-Person Shooter Game | Carl Gutwin, Rodrigo Vicencio-Moreira, Regan L. Mandryk | |||
Leveraging Asymmetries in Multiplayer Games: Investigating Design Elements of Interdependent Play | John Harris, Mark Hancock, Stacey Scott | |||
12:30–13:50 | Lunch | |||
13:50-15:10
Play (Session Chair: Peta Wyeth) |
Playing at Planning: Game Design Patterns from Disaster Response Practice | Phoebe O. Toups Dugas, William A. Hamilton, Sultan A. Alharthi | ||
Playification: The PhyseEar case | Elena Márquez Segura, Annika Waern, Luis Márquez Segura, David Lápez Recio | |||
Squeezy Green Balls: Promoting Environmental Awareness through Playful Interactions | Charlene Jennett, Ioanna Iacovides, Anna L. Cox, Anastasia Vikhanova, Emily Weigold, Layla Mostaghimi, Geraint Jones, James Jenkins, Sarah Gallacher, Yvonne Rogers | |||
Designing Play to Support Hospitalized Children | Ruth Huerga, Jennifer Lade, Florian Mueller | |||
15:10-15:50 | Industry Panel | John Nagle, Morgan Kennedy, Luiz Kruel, Jason Schklar | ||
15:50-16:20 | Coffee break | |||
16:20-17:20
Keynote |
The Gamer Motivation Profile: What We Learned From 250,000 Gamers | Nick Yee, Ph.D. | ||
17:20-17:35 | Closing address | |||
17:35 | Close | |||