Accepted Workshops and Course

Here is the list of workshops, a course, and their corresponding websites:

Fictional Game Elements: Critical Perspectives on Gamification Design

Amon Rapp, University of Torino
Federica Cena, University of Torino
Frank Hopfgartner, University of Glasgow
Juho Hamari, University of Tampere
Conor Linehan, University College Cork

Time: TBD
Venue: TBD

Gamification has been widely accepted in the HCI community in the last few years. However, the current debate is focused on its short-term consequences, such as effectiveness and usefulness, while its side-effects, long-term criticalities and systemic impacts are rarely raised. This workshop will explore the gamification design space from a critical perspective, by using design fictions to help researchers reflect on the long-term consequences of their designs.

Designing for Emotional Complexity in Games: The Interplay of Positive and Negative Affect

Elisa Mekler, University of Basel
Stefan Rank, Drexel University
Sharon Steinemann, University of Basel
Max Birk, University of Saskatchewan
Ioanna (Jo) Iacovides, Open University UK

Time: TBD
Venue: TBD

People play games for the experience, and one of the aims of player experience research is to understand what constitutes and contributes to positive gaming experiences. Emotionally challenging and uncomfortable gameplay experiences have been largely neglected, as they are seemingly at odds with the field’s focus on fun and positive affect. We argue that the positively-biased perspective on desirable emotions in games misses out on opportunities that the interplay between positive and negative emotions offers. A previous workshop at CHI PLAY 2015 covered this missed opportunity by focusing on the false dichotomy between positive and negative affect and identified a number of factors, both personal and contextual, which determine when players will value emotional game experiences that go beyond the purely positive. The present workshop is a continuation of this effort, putting the spotlight on the complexity of emotional experience and how it evolves throughout gameplay. Crucially, a central aspect of this workshop is to get participants thinking more about the design and evaluation of these types of experiences, by allowing hands-on game design exercise for the examined emotional experiences.

How to write a CHI paper

This course will teach you how to write publications for SIGCHI conferences. You will get an in-depth understanding of how to publish with substance and clarity at the premier HCI conferences. Please bring some examples from your own recent writing to this course. This can be a thesis abstract, some unpublished papers, or just something you have written recently. Find more details in the course schedule. This course is happening on Sunday, October 16.

Lennart Nacke, University of Waterloo


Time Content
09:00-10:30 Lecture: Introduction to the Course (Read Interview with Carl Gutwin)
10:30-11:00 Coffee Break
11:00-12:30 Exercise: Structure
12:30-14:00 Lunch
14:30-16:00 Exercise: Style
16:00-16:30 Coffee Break
16:30-17:45 Writing doctors: Bring your own manuscripts and let’s dissect them.

Venue: TBD