Deadlines

March 3, 2017
Workshop proposals

April 14, 2017
Full papers

May 26, 2017
Course proposals

June 30, 2017
Spotlight papers
Game competition
Works-in-progress
Panels

July 14, 2017
Doctoral consortium

Spotlight papers

Up to 10 pages, in SIGCHI Extended Abstract format, references excluded. Spotlight papers are archived in the companion proceedings in the ACM Digital Library and presented as a short talk and discussion session at the conference.

Important dates
June 30, 2017: Submission
August 7, 2017: Notification of acceptance
August 14, 2017: Final camera-ready papers due

The “Spotlight” track is a new and exciting track that invites significant and groundbreaking work on player experiences and novel design or implementations that do not fit within the full papers track. Examples are industry case studies, designs, state-of-the-art implementations, alternative game mechanics, art installations, etc. While these papers may present groundbreaking work that deserves being communicated to a wider audience, they may not adhere to the academic format that is necessary for inclusion in the full papers track. We particularly call for boundary pushing, controversial work or case studies where implementations may even have failed.

Authors of accepted spotlight papers are invited to a session of 8–10 short talks, followed by a break-out interactive session enabling the audience to individually discuss with individual authors. The authors can also present a demo or poster during the breakout session.

Authors are strongly encouraged to submit videos to support and accompany their submission when applicable. Papers may refer to these videos. Spotlight papers will be juried by a panel of experts. Submissions must NOT be anonymized before submission. Papers will be archived and published through the ACM digital library.

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