By bringing research and industry closer, the game research, design and development community can benefit. As a result, this year CHI Play is trying something fresh, a new track, called ‘Spotlight Papers’, which will highlight significant work from both industry and research – from innovative implementations to thought-provoking case studies. The track is particularly suitable for individuals, studios, and companies who want to showcase their work and share lessons learned from success and failure.
June 30, 2017: Submission
August 7, 2017: Notification of acceptance
August 15, 2017: Final camera-ready papers due
Potential submissions could relate to demos and prototypes involving novel game mechanics or interactive techniques, boundary pushing art installations, or insightful case studies from player experience research and practice. Through a conference format that involves a quick-fire succession of short talks as well as an opportunity for more in-depth discussion, the track will be particularly suitable for those who want to showcase their work and share lessons learned from success and failure.
Submissions can be up to 10 pages long (in SIGCHI Extended Abstract format), references excluded. Authors of accepted submissions will be invited to give a short talk at CHI Play in Amsterdam. In addition, authors will be asked to bring a demonstration of their work that will be discussed with the audience immediately after the presentation. The authors work could, for example, be demonstrated using posters, videos, tech-demos, or prototypes.
Authors are strongly encouraged to submit videos to support and accompany their submission when applicable. Papers may refer to these videos. Submissions must NOT be anonymized before submission. Papers will be archived and published through the ACM digital library.
The CHI Play organizers would like to sincerely thank the following jury members to facilitating the Spotlight paper selection process:
Rilla Khaled, Concordia University, Montreal, Canada
Kristina Rothe, Turn 10 Studios, Seattle, USA
Zhenyu “Cole” Zhu, Tencent, Shenzhen, China
Alena Denisova, Swansea University, Swansea, Wales
Ben Kirman, University of York, York, England
Ian Livingston, Electronic Arts, Vancouver, Canada
Hanna Wirman, The Hong Kong Polytechnic University, Hong Kong