Posters: Game Design
Tuesday, 17 October 2017
12:30-14:00 at Pakhuis de Zwijger Game Design |
Simple Acts for a Better World: A Gameful System for Prosocial Behavior: Preliminary Design and Research Plan | Sharon T Steinemann, Benjamin Geelan, Kristy de Salas, Klaus Opwis |
Exploring Gaze and Hand Gestures for Non-Verbal In-Game Communication | Bernhard Maurer, Alina Krischkowsky, Manfred Tscheligi | |
Comparison of Two Inventory Design Concepts in a Collaborative Virtual Reality Serious Game | Konstantin Wegner, Sven Seele, Helmut Buhler, Sebastian Misztal, Rainer Herpers, Jonas Schild | |
Requirements and Game Ideas for Social Interaction in Mobile Outdoor Games | Xavier Fonseca, Stephan Lukosch, Heide Lukosch, Simon Tiemersma, Frances M. T. Brazier | |
Supporting Creative Confidence in a Musical Composition Workshop: Sound of Colour | Jack Davenport, Mark Lochrie, John Law | |
SEE ME ROAR: Self-determination Enhanced Engagement for Math Education Relying On Augmented Reality | Jingya Li, Erik van der Spek, Jun Hu, Loe Feijs | |
Productivity & Play: A First-Person Shooter for Fast and Easy Scene Design | Thomas Fröhlich, Jan von Oehsen, Rainer Malaka | |
Machine Learning for Personalized Challenges in a Gamified Sustainable Mobility Scenario | Reza Khoshkangini, Annapaola Marconi, Giuseppe Valetto | |
Sonora: Inclusive Voice Play For Children With Various Abilities | Daniil Umanski, Yael Avni, Michal Rinott | |
From Board Game to Digital Game: Designing a Mobile Game for Children to Learn About Invasive Species | Aishat Aloba, Gabriel Coleman, Triton Ong, Shan Yan, Dehlia Albrecht, Marko Suvajdzic, Lisa Anthony | |
Adding Interactivity to BalanSAR: a Spatial Augmented Reality Game for Balancing in Physical Education | Danica Mast, Michel Bosman, Sylvia Schipper, Samantha Diederiks, Sanne de Vries | |
The Drawbox Project: Open Ended Play Over a Distance | Michal Rinott, Daniil Umanski | |
Experiment-Driven Development of a GWAP for Marking Segments in Text | Christopher James Madge, Jon Chamberlain, Udo Kruschwitz, Massimo Poesio | |
Design Box Case Study: Facilitating Interdisciplinary Collaboration and Participatory Design in Game Development | Roger Altizer, Jr., Jose P Zagal, Erin Johnson, Bob Wong, Rebecca Anderson, Jeffery Botkin, Erin Rothwell | |
Designing Hybrid Games for Playful Fabrication: Augmentation, Accumulation & Idleness | Theresa Jean Tanenbaum, Karen Tanenbaum, Michael Cowling | |
Magia Transformo: Designing for Mixed Reality Transformative Play | Ke Jing, Natalie Nygaard, Theresa Jean Tanenbaum | |
MagicTorch: A Context-aware Projection System for Asymmetrical VR Games | Jiabao Li, Hongdao Deng, Panagiotis Michalatos | |
Embodied Interaction in Play: Social and Physical Qualities as a Design Material for Digital Play (Doctoral Consortium poster) | Bernhard Maurer | |
Design Processes in Game Jams: Studies of Rapid Design Processes (Doctoral Consortium poster) | Jeanette Olesen | |
Exploring the Role of Audio in Games (Doctoral Consortium poster) | Katja Rogers | |
Play While You Work: Productive Play for Digital Content Creation (Doctoral Consortium poster) | Thomas Fröhlich |
See also the general program