Posters: Game Design

 Tuesday, 17 October 2017

at Pakhuis de Zwijger

Game Design
poster session

Simple Acts for a Better World: A Gameful System for Prosocial Behavior: Preliminary Design and Research Plan Sharon T Steinemann, Benjamin Geelan, Kristy de Salas, Klaus Opwis
Exploring Gaze and Hand Gestures for Non-Verbal In-Game Communication Bernhard Maurer, Alina Krischkowsky, Manfred Tscheligi
Comparison of Two Inventory Design Concepts in a Collaborative Virtual Reality Serious Game Konstantin Wegner, Sven Seele, Helmut Buhler, Sebastian Misztal, Rainer Herpers, Jonas Schild
Requirements and Game Ideas for Social Interaction in Mobile Outdoor Games Xavier Fonseca, Stephan Lukosch, Heide Lukosch, Simon Tiemersma, Frances M. T. Brazier
Supporting Creative Confidence in a Musical Composition Workshop: Sound of Colour Jack Davenport, Mark Lochrie, John Law
SEE ME ROAR: Self-determination Enhanced Engagement for Math Education Relying On Augmented Reality Jingya Li, Erik van der Spek, Jun Hu, Loe Feijs
Productivity & Play: A First-Person Shooter for Fast and Easy Scene Design Thomas Fröhlich, Jan von Oehsen, Rainer Malaka
Machine Learning for Personalized Challenges in a Gamified Sustainable Mobility Scenario Reza Khoshkangini, Annapaola Marconi, Giuseppe Valetto
Sonora: Inclusive Voice Play For Children With Various Abilities Daniil Umanski, Yael Avni, Michal Rinott
From Board Game to Digital Game: Designing a Mobile Game for Children to Learn About Invasive Species Aishat Aloba, Gabriel Coleman, Triton Ong, Shan Yan, Dehlia Albrecht, Marko Suvajdzic, Lisa Anthony
Adding Interactivity to BalanSAR: a Spatial Augmented Reality Game for Balancing in Physical Education Danica Mast, Michel Bosman, Sylvia Schipper, Samantha Diederiks, Sanne de Vries
The Drawbox Project: Open Ended Play Over a Distance Michal Rinott, Daniil Umanski
Experiment-Driven Development of a GWAP for Marking Segments in Text Christopher James Madge, Jon Chamberlain, Udo Kruschwitz, Massimo Poesio
Design Box Case Study: Facilitating Interdisciplinary Collaboration and Participatory Design in Game Development Roger Altizer, Jr., Jose P Zagal, Erin Johnson, Bob Wong, Rebecca Anderson, Jeffery Botkin, Erin Rothwell
Designing Hybrid Games for Playful Fabrication: Augmentation, Accumulation & Idleness Joshua G Tanenbaum, Karen Tanenbaum, Michael Cowling
Magia Transformo: Designing for Mixed Reality Transformative Play Ke Jing, Natalie Nygaard, Joshua G Tanenbaum
MagicTorch: A Context-aware Projection System for Asymmetrical VR Games Jiabao Li, Hongdao Deng, Panagiotis Michalatos
Embodied Interaction in Play: Social and Physical Qualities as a Design Material for Digital Play (Doctoral Consortium poster) Bernhard Maurer
Design Processes in Game Jams: Studies of Rapid Design Processes (Doctoral Consortium poster) Jeanette Olesen
Exploring the Role of Audio in Games (Doctoral Consortium poster) Katja Rogers
Play While You Work: Productive Play for Digital Content Creation (Doctoral Consortium poster) Thomas Fröhlich

See also the general program