Posters: Player Experience
Wednesday, 18 October 2017
12:30-14:00 at Pakhuis de Zwijger Player Experience |
Playful Technology-Mediated Audience Participation in a Live Music Event | Fares Kayali, Oliver Hödl, Geraldine Fitzpatrick, Peter Purgathofer, Alexander Filipp, Ruth Mateus-Berr, Ulrich Kühn, Thomas Wagensommerer, Johannes Kretz, Susanne Kirchmayr |
How Multidisciplinary is Gamification Research?: Results from a Scoping Review | Nicholas O'Donnell, Dennis L. Kappen, Zachary Fitz-Walter, Sebastian Deterding, Lennart E. Nacke, Daniel Johnson | |
Exploring the Role of Self-efficacy in Biofeedback Video Games | Joanneke Weerdmeester, Marieke van Rooij, Owen Harris, Niki Smit, Rutger C.M.E Engels, Isabela Granic | |
Trait Mindfulness and Player Experience | Mehmet Kosa, Ahmet Uysal | |
ShuttleKicker+: Designing Gamified Sonification to Augment the Physical Leisure Activity | Xipei Ren, Yudan Ma, Yuan Lu, Aarnout Brombacher | |
Towards Computer-Aided Imagery in Sport and Exercise | Kourosh Naderi, Jari M E Takatalo, Perttu Hämäläinen | |
Playability: A Game-Centric Definition | Janne Paavilainen | |
To Save or To Sacrifice?: Understanding Meaningful Choices in Games | Glena H Iten, Sharon T Steinemann, Klaus Opwis | |
Investigating Uncertainty in Digital Games and its Impact on Player Immersion | Shringi Kumari, Christopher D. S. Power, Paul Cairns | |
Ingestible Games: Swallowing a Digital Sensor to Play a Game | Zhuying Li, Felix Brandmueller, Floyd Mueller, Stefan Greuter | |
What can We Learn from Eye Tracking Boardgame Play? | Melissa J Rogerson, Martin R Gibbs, Wally Smith | |
Recommendations for Building Gamified Calibration Technologies for BCI Applications | Chloe Eghtebas, Christian Haupt, Gudrun J Klinker | |
Understanding Players' Experiences in Location-based Augmented Reality Mobile Games: A Case of Pokémon Go | Aung Pyae, Mika Luimula, Jouni Smed | |
MOBA as a Stage: Explaining Purchase Behavior through different Strategies of Self-Presentation | Bastian Kordyaka, Marius Müller, Björn Niehaves | |
Toward Measuring Empathy in Virtual Reality | Kate Carey, Emily Saltz, Jacob Rosenbloom, Mark Micheli, Judeth Oden Choi, Jessica Hammer | |
Emotional Robocoaster: An Exploration on Emotions, Research Methods and Introspection | Pedro Reynolds-Cuéllar, Cynthia Breazeal | |
Attributes of Ingress Gaming Locations Contributing to Players' Place Attachment | Cynthia M Sifonis | |
Player Types: What, Why and How (Doctoral Consortium poster) | Suvi Holm | |
Measuring Game Experience using Visual Distractors (Doctoral Consortium poster) | Joe Cutting | |
Motivational Game Design Factors In Player-Game Adaptivity (Doctoral Consortium poster) | Julia Brich | |
Lifeworlds For Player 2: Affective Networks, Affordances, And Gender Dynamics In Player-Computer Interaction (Doctoral Consortium poster) | Mahli-Ann Butt | |
Novel Player Experience with Sensory Substitution and Augmentation (Doctoral Consortium poster) | Janet Gibbs |
See also the general program