Program

Saturday, 14 October 2017

09:00-12:30
at IJsfontein
Workshop 1 Morning session
14:00-17:00
at IJsfontein
Workshop 1 Afternoon session

Sunday, 15 October 2017

08:00-09:00
at IJsfontein
Conference Registration
09:00-12:30
at IJsfontein
Workshops 2, 3, 4, 5
Doctoral Consortium
Morning Session
14:00-17:00
at IJsfontein
Workshops 2, 3, 4, 5
Doctoral Consortium
Afternoon Session
17:00-19:30
at Pakhuis de Zwijger
Buffet and finger-food for conference attendees only
18:30-19:30
at Pakhuis de Zwijger
Conference Registration
19:30-20:30
at Pakhuis de Zwijger
Opening Keynote - How to Play Ian Bogost
20:30-21:00
at Pakhuis de Zwijger
Follow-up panel discussion Ben Schouten (moderator - HvA & TU/e), Ian Bogost (GA Tech), Veronica Zammitto (Electronic Arts), Mary Flanagan (Dartmouth College), Jeroen Jansz (Erasmus U. Rotterdam), Tim Laning (Grendel Games)
parallel program
09:30-17:15
at IJsfontein
Persuasive Gaming Conference (PGC) see PGC website for registration
parallel program
12:00-19:30
at MediaMatic
Exhibition: Dutch Courage (free access)

Monday, 16 October 2017

08:00
at Pakhuis de Zwijger

Conference Registration opens
08:45-09:30 CHI PLAY Conference Welcome
plus ludic engagement: Cello Fortress performance
Ben Schouten, Phoebe Toups Dugas, followed by a performance with Joost van Dongen
parallel program
09:30-16.45
at Pakhuis de Zwijger
PlayRoom opens at Pakhuis de Zwijger, 2nd floor
09:30-11:00
at Pakhuis de Zwijger

Let’s get physical

Session Chair: Lennart Nacke (University of Waterloo)

Gamification through the Application of Motivational Affordances for Physical Activity Technology Dennis L. Kappen, Pejman Mirza-Babaei, Lennart E. Nacke
Life Tree: Understanding the Design of Breathing Exercise Games Rakesh Patibanda, Florian 'Floyd' Mueller, Jonathan Duckworth, Matevz Leskovsek
AutoGym: An Exertion Game for Autonomous Driving Sven Krome, Jussi Holopainen, Stefan Greuter
13 Game Lenses for Designing Diverse Interactive Jogging Systems Florian Mueller, Chek Tien Tan, Richard Byrne, Matt Jones
Lessons From Designing a Game to Support Playfulness in Multisensory Stimulation Environments Nuno Castelhano, Licinio Roque
11:00–11:30 Coffee + Play also visit the PlayRoom on the second floor
11:30-12:30
at Pakhuis de Zwijger

Gaming in the real world

Session Chair: Kathrin Gerling (KU Leuven)

GlowPhones: Designing for Proxemics Play with Low-Resolution Displays in Location-based Games Timothy R Merritt, Christine Linding Nielsen, Frederik Lund Jakobsen, Jens Emil Grønbæk
A Framework Supporting Selecting Space to Make Place in Spatial Mixed Reality Play Hitesh Nidhi Sharma, Sultan A. Alharthi, Igor Dolgov, Phoebe O. Toups Dugas
Anarchy or Order on the Streets: Review Based Characterization of Location Based Mobile Games Paula Alavesa, Minna Pakanen, Hannu Kukka, Matti Pouke, Timo Ojala
Escaping Together: The Design and Evaluation of a Distributed Real-Life Escape Room Hanieh Shakeri, Samarth Singhal, Rui Pan, Carman Neustaedter, Anthony Tang
12:30–14:00
at Pakhuis de Zwijger

Lunch Break, visit also the "Purposeful Games"
posters
14:00-15:00
at Pakhuis de Zwijger

Player and parent preferences

Session Chair: Tilde Bekker (Eindhoven University of Technology)

Elements of Gameful Design Emerging from User Preferences Gustavo F. Tondello, Alberto Mora, Lennart E. Nacke
Curiously Motivated: Profiling Curiosity with Self-Reports and Behaviour Metrics in the Game “Destiny” Mike Schaekermann, Giovanni GS Ribeiro, Guenter Wallner, Simone Kriglstein, Daniel Johnson, Anders Drachen, Rafet Sifa II, Lennart E. Nacke
Age-Based Preferences and Player Experience: A Crowdsourced Cross-sectional Study Max V Birk, Maximilian A Friehs, Regan L Mandryk
Beyond Addiction: Positive and Negative Parent Perceptions of Minecraft Play Jane Mavoa, Marcus Carter, Martin R Gibbs, Bjorn Nansen
15:00–15:30 Coffee + Play also visit the PlayRoom on the second floor
15:30-15:45
at Pakhuis de Zwijger

Student Game Design Competition pecha kucha also play the demos at MediaMatic after 16.00
15:45-16:45
at Pakhuis de Zwijger

Spotlight papers
lightning talks

also see the posters in MediaMatic at 17.30

Using HTC Vive and TouchDesigner to Projection-Map Moving Objects in 3D Space: A Playful Participatory Artwork Florian 'Floyd' Mueller, Betty Sargeant, Justin Dwyer
JumpGym: Exploring the Impact of a Jumping Exergame for Waiting Areas Mmachi Obiorah, Emily Harburg, Maarten Bos, Michael Horn
Local Multiplayer Immersion Affected by 3D Stereoscopy Daniel Wiedemann, Peter Passmore, Magnus Moar
Indie Game and Media Art Exhibition Spaces as Interface Layers Kieran Nolan
Effects of Commercial Exergames on Motivation in Brian Injury Therapy Cynthia Putnam, Amanda Lin, Vasanth Subramanian, Dorian Anderson, Erica Christian, Bharathi Swaminathan, Sai Yalla, William Cotter, Danielle Ciccone, Jinghui Cheng
Touching Base on Children's Interactions with Tablet Games Janet Read, Suzanne Clarke, Daniel Fitton, Rhianne Jones, Matthew Horton, Gavin Sim
Integrating Affective Responses and Gamification into Early Reading Acquisition Software Applications Amelia Cole, Denise Quesnel, Serkan Pekcetin, Diane Gromala, Heather O'Brien, Alissa N. Antle Bernhard Riecke
Memory Must Not Be Lost: "Progetto Ustica" and Civically-Engaged Games Gabriele Ferri, Mauro Salvador, Ben Schouten, Ivan Venturi
The Ocean Game: Assessing Children's Engagement and Learning in a Museum Setting Using a Treasure-Hunt Game Vanessa Quintal Cesário, Marko Radeta, Sonia Matos, Valentina Nisi
AMELIO: Evaluating the Team-building Potential of a Mixed Reality Escape Room Game Harald Warmelink, Igor Mayer, Jessika Weber, Bram Heijligers, Mata Haggis, Erwin Peters, Max Louwerse
HCI Lessons From PlayStation VR M P Jacob Habgood, David Wilson, David Moore, Sergio Alapon
Racial Diversity in Indie Games: Patterns, Challenges, and Opportunties Cale Passmore, Rowan Yates, Max Birk, Regan Mandryk
Automated Game Testing with ICARUS: Intelligent Completion of Adventure Riddles via Unsupervised Solving Johannes Pfau, Jan Smeddinck, Rainer Malaka
Teaching Pervasive Game Design in a Zombie Apocalypse Theresa Jean Tanenbaum, Daniel Gardner, Michael Cowling
parallel program
16:00-21:30
at MediaMatic
Exhibition: Dutch Courage (free access until 18:45)
16:00-21:00
at MediaMatic
Student Game Design Competition demos
17:30-18:30
at MediaMatic
Spotlight posters/demos
18:45
at MediaMatic
Vernissage “Dutch Courage” exhibition
plus Bounden performance
Menno Deen, Gabriele Ferri, Ben Schouten and Adriaan de Jongh.

Tuesday, 17 October 2017

08:00
at Pakhuis de Zwijger

Conference Registration opens
parallel program
09:00-17.30
at Pakhuis de Zwijger
PlayRoom opens at Pakhuis de Zwijger, 2nd floor
09:00-10:00
at Pakhuis de Zwijger

Welcome, followed by invited talk Ben Schouten, Phoebe Toups Dugas, followed by Jan Willem Huisman (IJsfontein)
10:00-10:30
at Pakhuis de Zwijger

Industry panel JP Seventer (moderator), Jan Willem Huisman (IJsfontein), Michaël Bas (Ranj), Angie Smets (Guerrilla Games), Joost Raessens (Utrecht University), Adriaan De Jongh (Bounden)
10:30-11:00 Coffee + Play also visit the PlayRoom on the second floor
11:00-12:30
at Pakhuis de Zwijger

Taking serious games seriously

Session Chair: Florian "Floyd" Mueller (RMIT University)

Bilingual SpeechBlocks: Investigating How Bilingual Children Tinker with Words in English and Spanish Juliana Nazare, Anneli Hershman, Ivan Sysoev, Deb Roy
Using Serious Game Analytics to Inform Digital Curricular Sequencing: What Math Objective Should Students Play Next? Zhongxiu Peddycord-Liu, Christa Cody, Sarah Kessler, Tiffany Barnes, Collin F Lynch, Teomara Rutherford
Wearable Learning: Multiplayer Embodied Games for Math Ivon Arroyo, Matthew Micciollo, Jonathan De Los Santos Casano, Erin Ottmar, Taylyn Hulse, Ma. Mercedes Rodrigo
A Mixed Method Approach for Evaluating and Improving the Design of Learning in Puzzle Games Monica Visani Scozzi, Ioanna Iacovides, Conor Linehan
Diegetic Connectivity: Blending Work and Play with Storytelling in Serious Games Honorable Mention Nicole Lane, Nathan R Prestopnik
Towards Designing Technology for Classroom Role-Play Amy Shannon Cook, Steven P Dow, Jessica Hammer
Understanding Engagement within the Context of a Safety Critical Game Jennefer Hart, Ioanna Iacovides, Anne Adams, Manuel Oliveira, Maria Margoudi
12:30–14:00
at Pakhuis de Zwijger

Lunch Break, visit also the "Game Design" posters
14:00-15:30
at Pakhuis de Zwijger

Tools to analyse games

Session Chair: Luc Geurts (KU Leuven)

Those are not the Stories you are Looking For: Using Text Prototypes to Evaluate Game Narratives Early Jason T Bowey, Regan L Mandryk
Adapting Cognitive Task Analysis to Elicit the Skill Chain of a Game Britton Horn, Seth Cooper, Sebastian Deterding
Leveraging Design Patterns to Support Designer-Therapist Collaboration When Ideating Brain Injury Therapy Games Winner of the Best Paper Award Jinghui Cheng, Dorian Anderson, Cynthia Putnam, Jin Guo
Predicting Player Experience without the Player. An Exploratory Study Honorable Mention Christian Guckelsberger, Christoph Salge, Jeremy Gow, Paul Cairns
Comparing Effects of Dynamic Difficulty Adjustment Systems on Video Game Experience Dennis Ang, Alex Mitchell
A Framework and Taxonomy of Videogame Playing Preferences Gustavo F. Tondello, Rina R. Wehbe, Rita Orji, Giovanni Ribeiro, Lennart E. Nacke
15:30-16:00 Coffee + Play also visit the PlayRoom on the second floor
16:00-17:00
at Pakhuis de Zwijger

Assisting gameplay

Session Chair: Günter Wallner (University of Applied Arts, Vienna)

The Effects of Navigation Assistance on Spatial Learning and Performance in a 3D Game Colby G Johanson, Carl Gutwin, Regan L Mandryk
A Game of Research: Information Management and Decision-making in Daily Fantasy Sports Donghee Yvette Wohn, Emma J Freeman, Katherine Quehl
The Effects of Context-Sensitive Tutorials in Virtual Reality Games Julian Frommel, Kim Fahlbusch, Julia Brich, Michael Weber
Evaluating the Onboarding Phase of Free-toPlay Mobile Games: A Mixed-Method Approach Falko Weigert Petersen, Line Ebdrup Thomsen, Pejman Mirza-Babaei, Anders Drachen
17:30-18:30 Boat tour (ticket needed)
18:30-21:30 Conference dinner also includes Townhall Meeting

Wednesday, 18 October 2017

08:00
at Pakhuis de Zwijger

Conference Registration opens
08:45–09:30
at Pakhuis de Zwijger

Awards and announcements Ben Schouten, Phoebe Toups Dugas
parallel program
09:30-16.00
at Pakhuis de Zwijger
PlayRoom opens at Pakhuis de Zwijger, 2nd floor
09:30-11:00
at Pakhuis de Zwijger

More fun together

Session Chair: Gabriele Ferri (Amsterdam University of Applied Sciences)

CrowdChess: A System to Investigate Shared Game Control in Live-Streams Pascal Lessel, Alexander Vielhauer, Antonio Krüger
Game & Watch: Are "Let's Play" Gaming Videos as Immersive as Playing Games? Priscilla N Y Wong, Jacob M Rigby, Duncan P Brumby
The Impact of Game Patterns on Player Experience and Social Interaction in Co-Located Multiplayer Games Katharina Emmerich, Maic Masuch
The Impact of Agency and Familiarity in Cooperative Multiplayer Games Kellie Vella, Christopher James Koren, Daniel Johnson
Social Support in eSports: Building Emotional and Esteem Support from Instrumental Support Interactions in a Highly Competitive Environment Guo Freeman, Donghee Yvette Wohn
Cooperation and Interdependence: How Multiplayer Games Increase Social Closeness Honorable Mention Ansgar E Depping, Regan L Mandryk
11:00-11:30 Coffee + Play also visit the PlayRoom on the second floor
11:30-12:30
at Pakhuis de Zwijger

Beyond the typical player experience

Session Chair: Panos Markopoulos (Eindhoven University of Technology)

Bibles and BioShock: Affording Religious Discussion on Video Game Forums Honorable Mention Lars A.W.J. de Wildt, Stef D. Aupers
Is My Dog "Playing" Tablet Games?: Exploring Human Perceptions of Dog-Tablet Interactions Anna Zamansky, Sofya Baskin, Dirk van der Linden, Vitaliya Kononova
Understanding Dangerous Play: A Grounded Theory Analysis of High-Performance Drone Racing Crashes Amirreza Barin, Igor Dolgov, Phoebe O. Toups Dugas
Predictive Physics Simulation in Game Mechanics Perttu Hämäläinen, Xiaoxiao Ma, Jari M E Takatalo, Julian Togelius
12:30–14:00
at Pakhuis de Zwijger

Lunch Break, visit also the "Player Experience" posters
14:00-15:30
at Pakhuis de Zwijger

VR and other novel IO technology

Session Chair: Perttu Hämäläinen (Aalto University)

"Where's Pinky?": The Effects of a Reduced Number of Fingers in Virtual Reality Valentin Schwind, Pascal Knierim, Lewis Chuang, Niels Henze
Self-Transforming Controllers for Virtual Reality First Person Shooters Andrey Krekhov, Katharina Emmerich, Philipp Bergmann, Sebastian Cmentowski, Jens Krüger
Here's Looking At You Anyway!: How Important is Realistic Gaze Behavior in Co-located Social Virtual Reality Games? Sven Seele, Sebastian Misztal, Helmut Buhler, Rainer Herpers, Jonas Schild
Evaluating Real-Time Gaze Representations to Infer Intentions in Competitive Turn-Based Strategy Games Joshua Newn, Eduardo Velloso, Fraser J Allison, Yomna Abdelrahman, Frank Vetere
Invisible Walls: Co-Presence in a Co-located Augmented Virtuality Installation Michael Lankes, Juergen Hagler, Georgi Kostov, Jeremiah Diephuis
Drunk Virtual Reality Gaming: Exploring the Influence of Alcohol on Cybersickness Aliya Iskenderova, Florian Weidner, Wolfgang Broll
15:30-16:00 Coffee + Play also visit the PlayRoom on the second floor
16:00-17:00
at Pakhuis de Zwijger
Conclusive Keynote - Connecting through Play by Design Katherine Isbister
17:00-18:00 Closing address
18:00 Conference program ends