Program
Saturday, 14 October 2017
09:00-12:30 at IJsfontein |
Workshop 1 | Morning session |
14:00-17:00 at IJsfontein |
Workshop 1 | Afternoon session |
Sunday, 15 October 2017
08:00-09:00 at IJsfontein |
Conference Registration | |
09:00-12:30 at IJsfontein |
Workshops 2, 3, 4, 5 Doctoral Consortium |
Morning Session |
14:00-17:00 at IJsfontein |
Workshops 2, 3, 4, 5 Doctoral Consortium |
Afternoon Session |
17:00-19:30 at Pakhuis de Zwijger |
Buffet and finger-food | for conference attendees only |
18:30-19:30 at Pakhuis de Zwijger |
Conference Registration | |
19:30-20:30 at Pakhuis de Zwijger |
Opening Keynote - How to Play | Ian Bogost |
20:30-21:00 at Pakhuis de Zwijger |
Follow-up panel discussion | Ben Schouten (moderator - HvA & TU/e), Ian Bogost (GA Tech), Veronica Zammitto (Electronic Arts), Mary Flanagan (Dartmouth College), Jeroen Jansz (Erasmus U. Rotterdam), Tim Laning (Grendel Games) |
parallel program 09:30-17:15 at IJsfontein |
Persuasive Gaming Conference (PGC) | see PGC website for registration |
parallel program 12:00-19:30 at MediaMatic |
Exhibition: Dutch Courage | (free access) |
Monday, 16 October 2017
08:00 at Pakhuis de Zwijger |
Conference Registration opens | |
08:45-09:30 | CHI PLAY Conference Welcome plus ludic engagement: Cello Fortress performance |
Ben Schouten, Phoebe Toups Dugas, followed by a performance with Joost van Dongen |
parallel program 09:30-16.45 at Pakhuis de Zwijger |
PlayRoom opens | at Pakhuis de Zwijger, 2nd floor |
09:30-11:00 at Pakhuis de Zwijger Let’s get physical Session Chair: Lennart Nacke (University of Waterloo) |
Gamification through the Application of Motivational Affordances for Physical Activity Technology | Dennis L. Kappen, Pejman Mirza-Babaei, Lennart E. Nacke |
Life Tree: Understanding the Design of Breathing Exercise Games | Rakesh Patibanda, Florian 'Floyd' Mueller, Jonathan Duckworth, Matevz Leskovsek | |
AutoGym: An Exertion Game for Autonomous Driving | Sven Krome, Jussi Holopainen, Stefan Greuter | |
13 Game Lenses for Designing Diverse Interactive Jogging Systems | Florian Mueller, Chek Tien Tan, Richard Byrne, Matt Jones | |
Lessons From Designing a Game to Support Playfulness in Multisensory Stimulation Environments | Nuno Castelhano, Licinio Roque | |
11:00–11:30 | Coffee + Play | also visit the PlayRoom on the second floor |
11:30-12:30 at Pakhuis de Zwijger Gaming in the real world Session Chair: Kathrin Gerling (KU Leuven) |
GlowPhones: Designing for Proxemics Play with Low-Resolution Displays in Location-based Games | Timothy R Merritt, Christine Linding Nielsen, Frederik Lund Jakobsen, Jens Emil Grønbæk |
A Framework Supporting Selecting Space to Make Place in Spatial Mixed Reality Play | Hitesh Nidhi Sharma, Sultan A. Alharthi, Igor Dolgov, Phoebe O. Toups Dugas | |
Anarchy or Order on the Streets: Review Based Characterization of Location Based Mobile Games | Paula Alavesa, Minna Pakanen, Hannu Kukka, Matti Pouke, Timo Ojala | |
Escaping Together: The Design and Evaluation of a Distributed Real-Life Escape Room | Hanieh Shakeri, Samarth Singhal, Rui Pan, Carman Neustaedter, Anthony Tang | |
12:30–14:00 at Pakhuis de Zwijger |
Lunch Break, visit also the "Purposeful Games" posters |
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14:00-15:00 at Pakhuis de Zwijger Player and parent preferences Session Chair: Tilde Bekker (Eindhoven University of Technology) |
Elements of Gameful Design Emerging from User Preferences | Gustavo F. Tondello, Alberto Mora, Lennart E. Nacke |
Curiously Motivated: Profiling Curiosity with Self-Reports and Behaviour Metrics in the Game “Destiny” | Mike Schaekermann, Giovanni GS Ribeiro, Guenter Wallner, Simone Kriglstein, Daniel Johnson, Anders Drachen, Rafet Sifa II, Lennart E. Nacke | |
Age-Based Preferences and Player Experience: A Crowdsourced Cross-sectional Study | Max V Birk, Maximilian A Friehs, Regan L Mandryk | |
Beyond Addiction: Positive and Negative Parent Perceptions of Minecraft Play | Jane Mavoa, Marcus Carter, Martin R Gibbs, Bjorn Nansen | |
15:00–15:30 | Coffee + Play | also visit the PlayRoom on the second floor |
15:30-15:45 at Pakhuis de Zwijger |
Student Game Design Competition pecha kucha | also play the demos at MediaMatic after 16.00 |
15:45-16:45 at Pakhuis de Zwijger Spotlight papers also see the posters in MediaMatic at 17.30 |
Using HTC Vive and TouchDesigner to Projection-Map Moving Objects in 3D Space: A Playful Participatory Artwork | Florian 'Floyd' Mueller, Betty Sargeant, Justin Dwyer |
JumpGym: Exploring the Impact of a Jumping Exergame for Waiting Areas | Mmachi Obiorah, Emily Harburg, Maarten Bos, Michael Horn | |
Local Multiplayer Immersion Affected by 3D Stereoscopy | Daniel Wiedemann, Peter Passmore, Magnus Moar | |
Indie Game and Media Art Exhibition Spaces as Interface Layers | Kieran Nolan | |
Effects of Commercial Exergames on Motivation in Brian Injury Therapy | Cynthia Putnam, Amanda Lin, Vasanth Subramanian, Dorian Anderson, Erica Christian, Bharathi Swaminathan, Sai Yalla, William Cotter, Danielle Ciccone, Jinghui Cheng | |
Touching Base on Children's Interactions with Tablet Games | Janet Read, Suzanne Clarke, Daniel Fitton, Rhianne Jones, Matthew Horton, Gavin Sim | |
Integrating Affective Responses and Gamification into Early Reading Acquisition Software Applications | Amelia Cole, Denise Quesnel, Serkan Pekcetin, Diane Gromala, Heather O'Brien, Alissa N. Antle Bernhard Riecke | |
Memory Must Not Be Lost: "Progetto Ustica" and Civically-Engaged Games | Gabriele Ferri, Mauro Salvador, Ben Schouten, Ivan Venturi | |
The Ocean Game: Assessing Children's Engagement and Learning in a Museum Setting Using a Treasure-Hunt Game | Vanessa Quintal Cesário, Marko Radeta, Sonia Matos, Valentina Nisi | |
AMELIO: Evaluating the Team-building Potential of a Mixed Reality Escape Room Game | Harald Warmelink, Igor Mayer, Jessika Weber, Bram Heijligers, Mata Haggis, Erwin Peters, Max Louwerse | |
HCI Lessons From PlayStation VR | M P Jacob Habgood, David Wilson, David Moore, Sergio Alapon | |
Racial Diversity in Indie Games: Patterns, Challenges, and Opportunties | Cale Passmore, Rowan Yates, Max Birk, Regan Mandryk | |
Automated Game Testing with ICARUS: Intelligent Completion of Adventure Riddles via Unsupervised Solving | Johannes Pfau, Jan Smeddinck, Rainer Malaka | |
Teaching Pervasive Game Design in a Zombie Apocalypse | Theresa Jean Tanenbaum, Daniel Gardner, Michael Cowling | |
parallel program 16:00-21:30 at MediaMatic |
Exhibition: Dutch Courage | (free access until 18:45) |
16:00-21:00 at MediaMatic |
Student Game Design Competition demos | |
17:30-18:30 at MediaMatic |
Spotlight posters/demos | |
18:45 at MediaMatic |
Vernissage “Dutch Courage” exhibition plus Bounden performance |
Menno Deen, Gabriele Ferri, Ben Schouten and Adriaan de Jongh. |
Tuesday, 17 October 2017
08:00 at Pakhuis de Zwijger |
Conference Registration opens | |
parallel program 09:00-17.30 at Pakhuis de Zwijger |
PlayRoom opens | at Pakhuis de Zwijger, 2nd floor |
09:00-10:00 at Pakhuis de Zwijger |
Welcome, followed by invited talk | Ben Schouten, Phoebe Toups Dugas, followed by Jan Willem Huisman (IJsfontein) |
10:00-10:30 at Pakhuis de Zwijger |
Industry panel | JP Seventer (moderator), Jan Willem Huisman (IJsfontein), Michaël Bas (Ranj), Angie Smets (Guerrilla Games), Joost Raessens (Utrecht University), Adriaan De Jongh (Bounden) |
10:30-11:00 | Coffee + Play | also visit the PlayRoom on the second floor | 11:00-12:30 at Pakhuis de Zwijger Taking serious games seriously Session Chair: Florian "Floyd" Mueller (RMIT University) |
Bilingual SpeechBlocks: Investigating How Bilingual Children Tinker with Words in English and Spanish | Juliana Nazare, Anneli Hershman, Ivan Sysoev, Deb Roy |
Using Serious Game Analytics to Inform Digital Curricular Sequencing: What Math Objective Should Students Play Next? | Zhongxiu Peddycord-Liu, Christa Cody, Sarah Kessler, Tiffany Barnes, Collin F Lynch, Teomara Rutherford | |
Wearable Learning: Multiplayer Embodied Games for Math | Ivon Arroyo, Matthew Micciollo, Jonathan De Los Santos Casano, Erin Ottmar, Taylyn Hulse, Ma. Mercedes Rodrigo | |
A Mixed Method Approach for Evaluating and Improving the Design of Learning in Puzzle Games | Monica Visani Scozzi, Ioanna Iacovides, Conor Linehan | |
Diegetic Connectivity: Blending Work and Play with Storytelling in Serious Games Honorable Mention | Nicole Lane, Nathan R Prestopnik | |
Towards Designing Technology for Classroom Role-Play | Amy Shannon Cook, Steven P Dow, Jessica Hammer | |
Understanding Engagement within the Context of a Safety Critical Game | Jennefer Hart, Ioanna Iacovides, Anne Adams, Manuel Oliveira, Maria Margoudi | |
12:30–14:00 at Pakhuis de Zwijger |
Lunch Break, visit also the "Game Design" posters | |
14:00-15:30 at Pakhuis de Zwijger Tools to analyse games Session Chair: Luc Geurts (KU Leuven) |
Those are not the Stories you are Looking For: Using Text Prototypes to Evaluate Game Narratives Early | Jason T Bowey, Regan L Mandryk |
Adapting Cognitive Task Analysis to Elicit the Skill Chain of a Game | Britton Horn, Seth Cooper, Sebastian Deterding | |
Leveraging Design Patterns to Support Designer-Therapist Collaboration When Ideating Brain Injury Therapy Games Winner of the Best Paper Award | Jinghui Cheng, Dorian Anderson, Cynthia Putnam, Jin Guo | |
Predicting Player Experience without the Player. An Exploratory Study Honorable Mention | Christian Guckelsberger, Christoph Salge, Jeremy Gow, Paul Cairns | |
Comparing Effects of Dynamic Difficulty Adjustment Systems on Video Game Experience | Dennis Ang, Alex Mitchell | |
A Framework and Taxonomy of Videogame Playing Preferences | Gustavo F. Tondello, Rina R. Wehbe, Rita Orji, Giovanni Ribeiro, Lennart E. Nacke | |
15:30-16:00 | Coffee + Play | also visit the PlayRoom on the second floor |
16:00-17:00 at Pakhuis de Zwijger Assisting gameplay Session Chair: Günter Wallner (University of Applied Arts, Vienna) |
The Effects of Navigation Assistance on Spatial Learning and Performance in a 3D Game | Colby G Johanson, Carl Gutwin, Regan L Mandryk |
A Game of Research: Information Management and Decision-making in Daily Fantasy Sports | Donghee Yvette Wohn, Emma J Freeman, Katherine Quehl | |
The Effects of Context-Sensitive Tutorials in Virtual Reality Games | Julian Frommel, Kim Fahlbusch, Julia Brich, Michael Weber | |
Evaluating the Onboarding Phase of Free-toPlay Mobile Games: A Mixed-Method Approach | Falko Weigert Petersen, Line Ebdrup Thomsen, Pejman Mirza-Babaei, Anders Drachen | |
17:30-18:30 | Boat tour (ticket needed) | |
18:30-21:30 | Conference dinner | also includes Townhall Meeting |
Wednesday, 18 October 2017
08:00 at Pakhuis de Zwijger |
Conference Registration opens | |
08:45–09:30 at Pakhuis de Zwijger |
Awards and announcements | Ben Schouten, Phoebe Toups Dugas |
parallel program 09:30-16.00 at Pakhuis de Zwijger |
PlayRoom opens | at Pakhuis de Zwijger, 2nd floor |
09:30-11:00 at Pakhuis de Zwijger More fun together Session Chair: Gabriele Ferri (Amsterdam University of Applied Sciences) |
CrowdChess: A System to Investigate Shared Game Control in Live-Streams | Pascal Lessel, Alexander Vielhauer, Antonio Krüger |
Game & Watch: Are "Let's Play" Gaming Videos as Immersive as Playing Games? | Priscilla N Y Wong, Jacob M Rigby, Duncan P Brumby | |
The Impact of Game Patterns on Player Experience and Social Interaction in Co-Located Multiplayer Games | Katharina Emmerich, Maic Masuch | |
The Impact of Agency and Familiarity in Cooperative Multiplayer Games | Kellie Vella, Christopher James Koren, Daniel Johnson | |
Social Support in eSports: Building Emotional and Esteem Support from Instrumental Support Interactions in a Highly Competitive Environment | Guo Freeman, Donghee Yvette Wohn | |
Cooperation and Interdependence: How Multiplayer Games Increase Social Closeness Honorable Mention | Ansgar E Depping, Regan L Mandryk | |
11:00-11:30 | Coffee + Play | also visit the PlayRoom on the second floor |
11:30-12:30 at Pakhuis de Zwijger Beyond the typical player experience Session Chair: Panos Markopoulos (Eindhoven University of Technology) |
Bibles and BioShock: Affording Religious Discussion on Video Game Forums Honorable Mention | Lars A.W.J. de Wildt, Stef D. Aupers |
Is My Dog "Playing" Tablet Games?: Exploring Human Perceptions of Dog-Tablet Interactions | Anna Zamansky, Sofya Baskin, Dirk van der Linden, Vitaliya Kononova | |
Understanding Dangerous Play: A Grounded Theory Analysis of High-Performance Drone Racing Crashes | Amirreza Barin, Igor Dolgov, Phoebe O. Toups Dugas | |
Predictive Physics Simulation in Game Mechanics | Perttu Hämäläinen, Xiaoxiao Ma, Jari M E Takatalo, Julian Togelius | |
12:30–14:00 at Pakhuis de Zwijger |
Lunch Break, visit also the "Player Experience" posters | |
14:00-15:30 at Pakhuis de Zwijger VR and other novel IO technology Session Chair: Perttu Hämäläinen (Aalto University) |
"Where's Pinky?": The Effects of a Reduced Number of Fingers in Virtual Reality | Valentin Schwind, Pascal Knierim, Lewis Chuang, Niels Henze |
Self-Transforming Controllers for Virtual Reality First Person Shooters | Andrey Krekhov, Katharina Emmerich, Philipp Bergmann, Sebastian Cmentowski, Jens Krüger | |
Here's Looking At You Anyway!: How Important is Realistic Gaze Behavior in Co-located Social Virtual Reality Games? | Sven Seele, Sebastian Misztal, Helmut Buhler, Rainer Herpers, Jonas Schild | |
Evaluating Real-Time Gaze Representations to Infer Intentions in Competitive Turn-Based Strategy Games | Joshua Newn, Eduardo Velloso, Fraser J Allison, Yomna Abdelrahman, Frank Vetere | |
Invisible Walls: Co-Presence in a Co-located Augmented Virtuality Installation | Michael Lankes, Juergen Hagler, Georgi Kostov, Jeremiah Diephuis | |
Drunk Virtual Reality Gaming: Exploring the Influence of Alcohol on Cybersickness | Aliya Iskenderova, Florian Weidner, Wolfgang Broll | |
15:30-16:00 | Coffee + Play | also visit the PlayRoom on the second floor |
16:00-17:00 at Pakhuis de Zwijger |
Conclusive Keynote - Connecting through Play by Design | Katherine Isbister |
17:00-18:00 | Closing address | |
18:00 | Conference program ends |