15:30-15:45
pecha kucha at Pakhuis de Zwijger
16:00-21:00
at MediaMatic
demos |
CatEscape: An Asymmetrical Multiplatform Game Connecting Virtual, Augmented and Physical World |
Jiabao Li, Honghao Deng, Panagiotis Michalatos |
ZenSketch: A Sketch-based Game For Improving Line Work |
Blake Williford, Matthew Runyon, Adil Hamid Malla, Wayne Li, Julie Linsey, Tracy Hammond |
Through Pink and Blue Glasses: Designing a Dispositional Empathy Game Using Gender Stereotypes and Virtual Reality |
Daphne A. Muller, Caro R. van Kessel, Sam Janssen |
The Pantheon of Dream: Playing with emergent and embedded narratives to increase player immersion |
Amber G. O'Brien |
The Maze: Enabling Collaborative Planning in Games Through Annotation Interfaces |
Sultan A. Alharthi, Ruth Torres, Ahmed Khalaf, Phoebe O. Toups Dugas |
What Lurks in the Dark: An Audience Participation Horror Game |
Justin Fanzo, Rachel Gu, Jinchao Han, Ketul Majmudar, Tony Deng, Flora Cheng, Chaoya Li, Jessica Hammer |
Guts Game: A Game using Ingestible Sensors |
Felix Brandmueller, Zhuying Li |
Angle Jungle: An Educational Game about Angles |
Jibran Khan, Jun Wang, Xueyang Wang, Yonglin Zhang, Jessica Hammer, Scott Stevens, Ricardo Washington |
WEARPG: Movement-Based Tabletop Role-Playing Game with Arm-Worn Devices and an Augmented Die |
Oğuz Turan Buruk, Ismet Melih Özbeyli, Oğuzhan Özcan |
Project Hindsight: Seamless Interactive Film For Virtual Reality |
Jacob Rosenbloom, Abhinav Sinha, KyungKuk Kim, Sunil Nayak, Fu Yen Hsiao, Justin Campbell, Ralph Vituccio, Heather Kelley |