Deadlines
September 15, 2017
Early-bird discount ends
October 15, 2017
Conference opens
Spotlight session
Monday, 16 October 2017
15:45-16:45 at Pakhuis de Zwijger Spotlight papers |
Using HTC Vive and TouchDesigner to Projection-Map Moving Objects in 3D Space: A Playful Participatory Artwork | |
JumpGym: Exploring the Impact of a Jumping Exergame for Waiting Areas | ||
Local Multiplayer Immersion Affected by 3D Stereoscopy | ||
Indie Game and Media Art Exhibition Spaces as Interface Layers | ||
Effects of Commercial Exergames on Motivation in Brian Injury Therapy | ||
Touching Base on Children's Interactions with Tablet Games | ||
Integrating Affective Responses and Gamification into Early Reading Acquisition Software Applications | ||
Memory Must Not Be Lost. "Progetto Ustica" and Civically-Engaged Games | ||
The Ocean Game: Assessing Children's Engagement and Learning in a Museum Setting Using a Treasure-Hunt Game | ||
AMELIO: Evaluating the Team-building Potential of a Mixed Reality Escape Room Game | ||
HCI Lessons From PlayStation VR | ||
Racial Diversity in Indie Games: Patterns, Challenges, and Opportunties | ||
Automated Game Testing with ICARUS: Intelligent Completion of Adventure Riddles via Unsupervised Solving | ||
Teaching Pervasive Game Design in a Zombie Apocalypse |
See also the general program