Deadlines
September 15, 2017
Early-bird discount ends
October 15, 2017
Conference opens
Spotlight session
Monday, 16 October 2017
| 15:45-16:45 at Pakhuis de Zwijger Spotlight papers |
Using HTC Vive and TouchDesigner to Projection-Map Moving Objects in 3D Space: A Playful Participatory Artwork | |
| JumpGym: Exploring the Impact of a Jumping Exergame for Waiting Areas | ||
| Local Multiplayer Immersion Affected by 3D Stereoscopy | ||
| Indie Game and Media Art Exhibition Spaces as Interface Layers | ||
| Effects of Commercial Exergames on Motivation in Brian Injury Therapy | ||
| Touching Base on Children's Interactions with Tablet Games | ||
| Integrating Affective Responses and Gamification into Early Reading Acquisition Software Applications | ||
| Memory Must Not Be Lost. "Progetto Ustica" and Civically-Engaged Games | ||
| The Ocean Game: Assessing Children's Engagement and Learning in a Museum Setting Using a Treasure-Hunt Game | ||
| AMELIO: Evaluating the Team-building Potential of a Mixed Reality Escape Room Game | ||
| HCI Lessons From PlayStation VR | ||
| Racial Diversity in Indie Games: Patterns, Challenges, and Opportunties | ||
| Automated Game Testing with ICARUS: Intelligent Completion of Adventure Riddles via Unsupervised Solving | ||
| Teaching Pervasive Game Design in a Zombie Apocalypse |
See also the general program