September 15, 2017
Early-bird discount ends

October 15, 2017
Conference opens

Spotlight session

Monday, 16 October 2017

at Pakhuis de Zwijger

Spotlight papers
lightning talks

Using HTC Vive and TouchDesigner to Projection-Map Moving Objects in 3D Space: A Playful Participatory Artwork
JumpGym: Exploring the Impact of a Jumping Exergame for Waiting Areas
Local Multiplayer Immersion Affected by 3D Stereoscopy
Indie Game and Media Art Exhibition Spaces as Interface Layers
Effects of Commercial Exergames on Motivation in Brian Injury Therapy
Touching Base on Children's Interactions with Tablet Games
Integrating Affective Responses and Gamification into Early Reading Acquisition Software Applications
Memory Must Not Be Lost. "Progetto Ustica" and Civically-Engaged Games
The Ocean Game: Assessing Children's Engagement and Learning in a Museum Setting Using a Treasure-Hunt Game
AMELIO: Evaluating the Team-building Potential of a Mixed Reality Escape Room Game
HCI Lessons From PlayStation VR
Racial Diversity in Indie Games: Patterns, Challenges, and Opportunties
Automated Game Testing with ICARUS: Intelligent Completion of Adventure Riddles via Unsupervised Solving
Teaching Pervasive Game Design in a Zombie Apocalypse

See also the general program