CHI PLAY is the international and interdisciplinary conference (by ACM SIGCHI) for researchers and professionals across all areas of play, games and human-computer interaction (HCI). We call this area “player-computer interaction.”
28-31 October 2018
Melbourne, Australia
The goal of CHI PLAY is to highlight and foster discussion of current high quality (full paper acceptance rate has been consistently <30%) research in games and HCI as foundation for the future of digital play. To this end, the conference features streams that blend academic research and games with research papers, interactive play demos, and industry insights.
CHI PLAY grew out of the increasing work around games and play emerging from the ACM annual conference on Human Factors in Computing Systems (CHI) as well as smaller conferences such as Fun and Games and Gamification. CHI PLAY is sponsored by the ACM Special Interest Group for Computer-Human Interaction (SIGCHI).
Florian ‘Floyd’ Mueller
Daniel Johnson
Ben Shouten
CHI PLAY ’18 General Chairs
Melbourne, Australia
CHI PLAY ’18 will be held in Melbourne, Australia, from 28-31 October 2018. The conference schedule comprises of pre-conference workshops and a doctoral consortium as well as three main conference days packed with peer reviewed paper presentations, demos, panel discussions, and invited keynote speakers of international standing.
Keynote Monday 9am
Christopher J. Ferguson
Sex, Lies and Videogames: Why Videogames Still Struggle to Overcome Moral Panic
Keynote: Wednesday 4pm
Sarah Jane Pell
The Artist, Astronaut, and Avatar in Space Exploration
Around Melbourne for CHI PLAY?
Check out these other events happening right before CHI PLAY!
Melbourne International Games Week
Melbourne International Games Week is Asia Pacific’s largest digital games celebration featuring conferences, events and activities for the games industry, games enthusiasts, the general public and educationalists.
PAX Australia
Since PAX’s inception, millions of attendees have enjoyed the expo floor halls filled with booths from major game publishers and independent developers, panels from video game industry insiders, game culture-inspired concerts, LAN parties, tabletop gaming, competitions and much more.
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