NOTE: Submission guidelines and templates updated 2018/3/25.
CHI PLAY 2018 had planned to transition to the new 2017 ACM Master Article Template but due to difficulties reported, we are reverting to the previous submission format. Apologies for any confusion caused, we hope that the templates below will ensure a simpler submission process. Your paper will not be rejected if it is in the wrong format but this will be something that would need to be fixed after acceptance and before the final camera-ready deadline.
Guidelines
CHI PLAY 2018 uses two formats for submissions: “Proceedings” (for full papers) and “Extended Abstracts” (all other tracks e.g. Works-in-Progress, Doctoral Consortium, Spotlight). In addition, because CHI PLAY deals with games, we provide express advice on how to cite games as scholarly resources.
Quick Overview
Submissions should be made to CHI PLAY 2018 via Precision Conference 2.0.
We will be using the SIGCHI proceedings template, which you can download below.
Proceedings Format
CHI PLAY full papers use the following SIGCHI templates. Submissions can be up to 10 pages long. Note that references do not count toward page limits. Please note that the classification system has changed and you are now required to use the ACM 2012 classifiers. See instructions here.
Extended Abstracts Format
CHI PLAY venues other than full papers (e.g., Works-in-Progress, Doctoral Consortium, Spotlight) are extended abstracts. Please check the page length for your associated track. Note that references do not count toward page limits.
Extended Abstracts Word Template
Extended Abstracts Latex Template
Citing Games
As games figure prominently in CHI PLAY research, we provide advice on how to cite them as scholarly sources. Authors are encouraged to use this new format in their papers. Word users can follow the guidelines; LaTeX users should use the BibTeX information below. An example of the game reference format follows:
Sample: Nintendo R&D1 and Intelligent Systems. 1994. Super Metroid. Game [SNES]. (18 April 1994). Nintendo, Kyoto, Japan. Last played August 2011.
General Pattern (note that for each entry, you should cite a specific version (e.g., platform) for a game): <developer>. <release year>. <game title in italics>. Game [<platform>]. (<game release date in <day> <month> <year> formats>). <publisher name>, <publisher address> (optional) Last played <last played date>.
LaTeX / BibTeX users should use the @misc entry type; the data fields should be filled as follows (the running example is at the end):
Author: Use the developer or developers of the version being cited. To avoid having the system treat the developer(s) as a first and last name, use curly braces around each developer.
Year: The release year for the version being cited.
Title: The game title, which has to be manually italicized (using \emph).
Howpublished: The word “Game” followed by the platform in square brackets.
Day: The release day, if known, for the version being cited.
Month: The release month, if known, for the version being cited.
Note: The publisher’s name and location, followed by, optionally “Last played” and the date last played.
Publisher and Address: The template will not read these (hence the need to enter them as a note).
Example:
@misc{SM, Address = {Kyoto, Japan}, Author = {{Nintendo R\&D1} and {Intelligent Systems}}, Day = {18}, Howpublished = {Game [SNES]}, Month = {April}, Note = {Nintendo, Kyoto, Japan. Last played August 2011.}, Publisher = {Nintendo}, Title = {\emph{Super Metroid}}, Year = {1994}}