By bringing research and industry closer, the game research, design and development community can benefit. ‘Spotlight on …’ is a new track at CHI PLAY focusing on specific topics of interest to the community, highlighting significant work from both industry and research. The track is particularly suitable for individuals, studios, and companies who want to showcase their work and share lessons learned from success and failure.
Quick Facts
All times are 23:59 Hawaii-Aleutian Time Zone (UTC -10:00).
Important dates
- July 13, 2018: Spotlight papers submission deadline
- August 17, 2018: Notification of acceptance
- August 31, 2018: Final camera-ready papers due
Submission
- Up to 10 pages (references excluded) in SIGCHI Extended Abstract Format
- Submissions are not anonymous and should include all author names, affiliations, and contact information
- Submissions must be made using the Precision Conference System
CFP
This year the track is putting its spotlight on ‘Design rationales for games and playful technologies’. We are thus specifically soliciting submissions exploring the reasons behind design decisions made in game design. Potential submissions could cover game design done in commercial games, games geared towards experimental design, critical game design, or design rationales for playful technologies and interaction techniques and may range from innovative implementations to thought-provoking case studies.
‘Spotlight on Design Rationales’ submissions present design rationales on game design done in commercial games, games geared towards experimental design, critical game design, or design rationales for playful technologies and interaction techniques. Through a conference format that involves a quick-fire succession of short talks as well as an opportunity for more in-depth discussion, the track will be particularly suitable for those who want to present the thought processes and rationales underlying great design and share approaches taken, and lessons learned from success and failures.
Examples
Post-mortem style
- 10 seminal game postmortems every developer should read
- Rational Design: The Core of Rayman Origins
- Miyamoto on World 1-1: How Nintendo made Mario’s most iconic level
- Modernizing Splinter Cell’s Gunplay
Academic papers
- The First Hour Experience: How the Initial Play can Engage (or Lose) New Players
- SwimTrain: Exploring Exergame Design for Group Fitness Swimming
- Herding nerds on your table: NerdHerder, a mobile augmented reality game
- Towards understanding how to design for social play in exertion games
- Designing intergenerational play via enactive interaction, competition and acceleration
- Patterns in game design (game development series)
Preparing and submitting
Submissions can be up to 10 pages long (in SIGCHI Extended Abstract format), references excluded. Authors are strongly encouraged to submit videos to support and accompany their submission when applicable. Papers may refer to these videos. Submissions must NOT be anonymized before submission. Papers will available through the ACM digital library.
Review process
non-archival, peer-reviewed
Upon Acceptance
Authors of accepted submissions will be invited to give a short talk at CHI PLAY in Melbourne. In addition, authors will be encouraged to bring a demonstration of their work that will be discussed with the audience after the presentation. The authors work could, for example, be demonstrated using posters, videos, tech-demos, or prototypes.
After the Conference
Spotlight papers will be available in the Extended Abstracts proceedings available in the ACM Digital Library.
Authors of accepted submissions will be invited to give a short talk at CHI PLAY in Melbourne. In addition, authors will be encouraged to bring a demonstration of their work that will be discussed with the audience after the presentation. The authors work could, for example, be demonstrated using posters, videos, tech-demos, or prototypes.
Spotlight 2018 Program Committee
The CHI PLAY 2018 organizers would like to sincerely thank the following Spotlight program committee members to facilitating the Spotlight paper review process:
Cristina Sylla – CIEC/EngageLab, University of Minho Braga, Portugal
Deb Polson – School of Design, Queensland University of Technology, Brisbane, Australia
Derek Lomas – PIER, Carnegie Mellon University, Pittsburgh, USA
Fares Kayali – Human Computer Interaction Group, TU Wien, Vienna, Austria
Hanna Wirman – School of Design, The Hong Kong Polytechnic University, Hong Kong
Itaru Kuramoto – Osaka University, Osaka, Japan
Katharina Emmerich – Entertainment Computing Group, University of Duisburg-Essen, Duisburg, Germany
M.P Jacob Habgood – Steel Minions, Sheffield Hallam University, Sheffield, United Kingdom
Martin Gibbs – Interaction Design Lab, The University of Melbourne, Melbourne, Australia
Martin Pichlmair– Center for Computer Games Research, IT University Copenhagen, Copenhagen, Denmark
Michael Lankes – Department of Digital Media, University of Applied Sciences Upper Austria, Hagenberg, Austria
Nagisa Munekata – Information Science and Engineering, Kyoto Sangyo University, Kyoto, Japan
Pirita Ihamäki – Prizztech, Pori, Finland
Robert Tilford – Player Research, Brighton, United Kingdom
Tom Feltwell – NorSC Lab, Northumbria University, Newcastle upon Tyne, United Kingdom
Valentina Nisi – Madeira Interactive Technologies Institute, Funchal, Portugal
Yongsoon Choi – Art & Technology, Sogang University, Seoul, Republic of Korea