23 October — Auditorium Hall

  1. Magic FlowerPot: An AR Game for Learning about Plants
    Telmo Zarraonandia, Alvaro Montero Montes, Paloma Diaz, Ignacio Aedo
  2. HyperCubes: A Playful Introduction to Computational Thinking in Augmented Reality
    Anna Fuste, Chris Schmandt
  3. CodyColor: design of a massively multiplayer online game to develop computational thinking skills
    Cuno Lorenz Klopfenstein, Saverio Delpriori, Riccardo Maldini, Alessandro Bogliolo
  4. Diagram Safari: A Visualization Literacy Game for Young Children
    Johannes Gäbler, Christoph Winkler, Nóra Lengyel, Wolfgang Aigner, Christina Stoiber, Günter Wallner, Simone Kriglstein
  5. A Testbed for Fun and Effective Features in Spatial Skill Training Games
    Helen C. Wauck, Brian P. Bailey
  6. What Could Go Wrong? Raising Mobile Privacy and Security Awareness Through a Decision-Making Game
    Nima Zargham, Mehrdad Bahrini, Georg Volkmar, Dirk Wenig, Karsten Sohr, Rainer Malaka
  7. Rainbow Agents:A Collaborative Game For Computational Literacy
    Anthony J. Pellicone, Leilah Lyons, Vishesh Kumar, Eda Zhang, Matthew Berland
  8. MathBuilder: A Collaborative AR Math Game for Elementary School Students
    Almar van der Stappen, Yunjie Liu, Jiangxue Xu, Xiaoyu Yu, Jingya Li, Erik van der Spek
  9. Game With A Purpose To Collect Home Audio Data
    Bryan Kim, Yi (Carol) Cheng, Zixuan Li, Ruoxi Li, Chenchen Tan, Shuo Wang, Yifeng Shi, Jessica Hammer
  10. Conceptual Learning of Electric and Electronic Circuits With Gamification
    Olena Pastushenko, Luc Geurts, Tomáš Hruška
  11. Charity Streaming: Why Charity Organizations Use Live Streams for Fundraising
    Ankit Mittal, Donghee Yvette Wohn
  12. Towards Personalized Group Play in Gallery Environments
    Maria Vayanou, Angeliki Antoniou, George Loumos, Antonios Kargas, George Kakaletris, Yannis Ioannidis
  13. SNaP 2: the Evolution of a Board Game for Smart Nature Environments
    Rosella Gennari, Maristella Matera, Alessandra Melonio, Eftychia Roumelioti
  14. Co-Designing Social Gaming Experiences for Hospitalized Children
    Jorge Montaner-Marco, Javier Jaen
  15. vrSensory: Designing Inclusive Virtual Games with Neurodiverse Children
    Ben Wasserman, Derek Prate, Bryce Purnell, Alex Muse, Kaitlyn Abdo, Kendra Day, LouAnne Boyd
  16. The Development of “Orbit” – The Collaborative BCI Game for Children with AD(H)D
    Karina Arrambide, Mareike Gabele, Lisa F Cormier, Sebastian Wagner, Rina R. Wehbe, Christian Hansen, Lennart E. Nacke
  17. Piggy Banksy: A Transformational Playground for Social Change Through Playful Co-Creation
    Zhiyu Bai, Boyi Liu, Kevin Lee
  18. Beyond Motivation and Memorization: Fostering Scientific Inquiry with Games
    Aditya Anupam, Shubhangi Gupta, Azad Naeemi, Nassim Parvin
  19. Toward a Design Theory of Sleepy Games
    Juliet Pusateri, Judith Leng, Jessica Timczyk, Xiangzhu Chen, Qian Wang, Khushi Sanjay Shah, Tithi Kulina Jasani Jasani, Jessica Hammer
  20. Towards Smart Sports Exercises: First Designs
    Dees Postma, Robby van Delden, Wytse Walinga, Jeroen Koekoek, Bert-Jan van Beijnum, Fahim Salim, Ivo van Hilvoorde, Dennis Reidsma
  21. InsideOut: Playing with Real-time Video Images of the Gastrointestinal Tract via Imaging Capsules
    Zhuying Li, Jacob Sheahan, Yan Wang, Stefan Greuter, Florian Floyd Mueller
  22. Towards Socially Immersive FitnessGames: An Exploratory EvaluationThrough Embodied Sketching
    Anna Lisa Martin-Niedecken, Elena Márquez Segura, Katja Rogers, Stephan Niedecken, Laia Turmo Vidal)
  23. FitBird: Improving Free-weight Training Experience using Wearable Sensors for Game Control
    Sihpin Lai, Cheng an Hsieh, Teepob Harutaipree, Shih Chin Lin, Yi-Hao Peng, Lung-Pan Cheng, Mike Y. Chen
  24. Super Trouper: The Playful Potential of Interactive Circus Training
    Elena Márquez Segura, Annika Waern, Luis Parrilla Bel, Laia Turmo Vidal

Close Menu