24 October — Auditorium Hall
- Uncovering Seams in Distributed Play of Tabletop Role-Playing Games
Andrew M. Webb, Pablo Cesar - A Classification of Fantasy in Serious Games
Tengjia Zuo, Loe Feijs, Erik van der Spek, Jun Hu - Persuasive Mobile Game Mechanics For User Retention
Lukas Legner, Chloe Eghtebas, Gudrun Klinker - Procedural Generation of Video Game Cities for Specific Video Game Genres Using WaveFunctionCollapse (WFC)
Werner Gaisbauer, William L Raffe, Jaime Andres Garcia, Helmut Hlavacs - Player Interaction with Procedurally Generated Game Play from Crowd-Sourced data
Sylvester Arnab, Mark R. Lewis, Alessandro Bogliolo, Lorenz Cuno Klopfenstein, Saverio Delpriori, Samantha Clarke - Take Back Control: Player Influence on Procedural Level Generation
Julian Frommel, Dietmar Puschmann, Katja Rogers, Michael Weber - Toward a Taxonomy of Inventory Systems for Virtual Reality Games
Sebastian Cmentowski, Andrey Krekhov, Ann-Marie Müller, Jens Krueger - Navigation By Walking In Hyperbolic Space Using Virtual Reality
Vincent Adelizzi Pisani, Ocean Hurd, Nico Hawthorne, Sri Kurniawan - Towards A Taxonomy of Social VR Application Design
Marcel Jonas, Steven Said Jr., Daniel Yu, Chris Aiello, Nicholas Furlo, Douglas Zytko - ASHIATO: Advanced System to enable Human to play Interactively with Animated Tokens
Tomoharu Morita, Yuta Taki, Sarii Iwatate, Fusako Kusunoki, Shigenori Inagaki, Hiroshi Mizoguchi, Tomoyuki Nogami - Kinetics: A Mathematical Model of On-Screen Gamepad Controllable by Finger-Tilting
Shuichi Kurabayashi - Lost & Found: Gaze-based Player Guidance Feedback in Exploration Games
Michael Lankes, Andreas Haslinger - Adapting Gameplay to Eye Movements – An Exploration with TETRIS
Katta Spiel, Sven Bertel, Fares Kayali - eGenjiko: Scent Matching Game using a Computer-Controlled Censer
Anna Yokokubo, Miku Ohno, Yasushi Matoba, Mudmee Chaichirawiwat, Guillaume Lopez, Itiro Siio - Mapping controls on a 2D user drawn racetracks driving game – an Usability Assessment
Fernando Rocha, Pedro Machado Santa, Jorge C. S. Cardoso, Luis Lucas Pereira, Licinio Roque - Towards Automatic Flow Experience Identification in Educational Systems: A Theory-driven Approach
Wilk Oliveira, Armando Maciel Toda, Paula Toledo Palomino, Luiz Rodrigues, Lei Shi, Seiji Isotani
Rapid Communication posters
- Gamifying UX Research at Scale
Juan Pablo Carrascal, Kelly Krout, Jacob Freiberg, Irina Smoke - “This Is Nice but That Is Childish”: Teenagers Evaluate Museum-Based Digital Experiences Developed by Cultural Heritage Professionals
Vanessa Cesário, António Coelho, Valentina Nisi - Measuring Player Experience and Engagement Level in PlayerUnknown’s Battlegrounds
Ujjwal Dubey - Software Engineering Practices and Methods in the Game Development Industry
Timothy Andrew McKenzie, Miguel Morales Trujillo, Simon Hoermann - Blending Science and Practice: A Collaborative Approach for Evaluating the Value of Heart Rate Measurement
Philipp Sykownik, Katharina Emmerich, Jochen Peketz, Maic Masuch - Oldie is Goodie: Effective User Retention by In-game Promotion Event Analysis
Kyoung Ho Kim, Huy Kang Kim - Comparing Player Experience in Video Games Played in Virtual Reality or on Desktop Displays: Immersion, Flow, and Positive Emotions
Federica Pallavicini, Alessandro Pepe) - Make Gamification Punk
Mattia Thibault