Program booklet
Tuesday — 22 October
Poblenou campus (location)
- 8:00 Registration opens (Campus main entrance lobby, Roc Boronat building)
9:00–12:30 Workshop 1 — Toys and the TV: Serious Play- 13:30–17:00 Workshop 2 — Disability Interactions in Digital Games: from Accessibility to Inclusion (Room 52.701, floor 7)
- 9:00–17:30 Workshop 3 — Chasing Play Potentials in Food Culture to Inspire Technology Design (Room 52.935-39, floor 9)
Disseny Hub (location)
- 9:30–17:00 Doctoral Consortium (Classroom A, floor -1)
- 9:30–18:30 GamiLearn (Classrooms B and C, floor -1)
Wednesday — 23 October
Poblenou campus (location)
- 8:00 Registration opens (Auditorium Hall)
- 9:00–9:30 Opening
- 9:30–10:30 Opening Keynote: Katja Hoffmann
- 10:30–11:00 Coffee Break
- 10:30–11:00 Poster Session (Works in Progress — Applied Games)
- 11:00–13:30 Paper Session 1: emBodied Gaming
- Astaire: A Collaborative Mixed Reality Dance Game for Collocated Players
Zhuoming Zhou, Elena Márquez Segura, Jared Duval, Michael John, Katherine Isbister. - Movement Empowerment in a Multiplayer Mixed-Reality Trampoline Game
Lauri Lehtonen, Maximus D. Kaos, Raine Kajastila, Leo Holsti, Janne Karsisto, Sami Pekkola, Joni Vähämäki, Lassi Vapaakallio, Perttu Hämäläinen - iGYM: An Interactive Floor Projection System for Inclusive Exergame Environments
Roland Graf, Pallavi Benawri, Amy E Whitesall, Dashiell Carichner, Zixuan Li, Michael Nebeling, Hun Seok Kim. - Towards Age-friendly Exergame Design: The Role of Familiarity
Hao Zhang, Qiong Wu, Chunyan Miao, Zhiqi Shen, Cyril Leung. - Fiddling, Pointing, Hovering, and Sliding: Embodied Actions with Three Evaluation Tools for Children
Cristina Maria Sylla, Elena Márquez Segura, Akeiylah DeWitt, Ahmed Sabbir Arif, Eva Irene Brooks. - Turning Your Book into a Game: Improving Motivation through Tangible Interaction and Diegetic Feedback in an AR Mathematics Game for Children
Jingya Li, Erik van der Spek, Jun Hu, Loe Feijs.
- Astaire: A Collaborative Mixed Reality Dance Game for Collocated Players
- 12:30–14:00 Lunch Time
- 14:00–15:30 Paper Session 2: Streaming and the Crowd
- Game or Live Streaming?: Motivation and Social Experience in Live Mobile Quiz Shows
Soomin Kim, Gyuho Lee, Seo-young Lee, Sanghyuk Lee, Joonhwan Lee - Understanding Digital Patronage: Why Do People Subscribe to Streamers on Twitch?
Donghee Yvette Wohn, Peter Jough, Peter Eskander, John Scott Siri Jr., Masaho Shimobayashi, Pradnya Desai. - Toward a Twitch Research Toolkit: A Systematic Review of Approaches to Research on Game Streaming
Erik Harpstead, Juan Sebastian Rios, Joseph Seering, Jessica Hammer - ARAPID: Towards Integrating Crowdsourced Playtesting into the Game Development Environment
Pratheep Kumar Paranthaman, Seth Cooper - Designing Videogames to Crowdsource Accelerometer Data Annotation for Activity Recognition Research
Aditya Ponnada, Seth Cooper, Binod Thapa-Chhetry, Josh Aaron Miller, Dinesh John, Stephen Intille - Crowdjump: Investigating A Player-Driven Platform Game
Pascal Lessel, Maximilian Altmeyer, Nicolas Brauner
- Game or Live Streaming?: Motivation and Social Experience in Live Mobile Quiz Shows
- 15:30–16:00 Coffee Break
- 15:30–16:00 Poster Session (Works in Progress — Applied Games)
- 16:00–17:00 Gamification Panel
- 17:00–17:30 Student Game Design Competition and Interactivity pitches
- 17:30–19:00 Exhibition (Interactivity, Student Game Design Competition)
Valkyria Hub Space (location)
- 20:00–22:00 Welcome Party
Thursday — 24 October
Poblenou campus (location)
- 8:00 Registration opens (Auditorium Hall)
- 9:00–10:30 Paper Session 3: Dissecting the player experience
- Power-Ups in Digital Games: The Rewarding Effect of Phantom Game Elements on Player Experience
Alena Denisova, Eliott Cook - Press Pause when you Play: Comparing Spaced Practice Intervals for Skill Development in Games
Colby Johanson, Carl Gutwin, Regan Mandryk, Jason T Bowey - Juicy Game Design: Understanding the Impact of visual Embellishments on Player Experience
Kieran Hicks, Kathrin Gerling, Patrick Dickinson, Vero Vanden Abeele - Comparing Player Experience in Video Games Played in Virtual Reality or on Desktop Displays: Immersion, Flow, and Positive Emotions (RC)
Federica Pallavicini, Alessandro Pepe - “This Is Nice but That Is Childish”: Teenagers Evaluate Museum-Based Digital Experiences Developed by Cultural Heritage Professionals (RC)
Vanessa Cesário, António Coelho, Valentina Nisi - Notification in VR: The Effect of Notification Placement, Task and Environment
Rufat Rzayev, Sven Mayer, Christian Krauter, Niels Henze - Effects of Background Music on Risk-Taking and General Player Experience
Katja Rogers, Matthias Jörg, Michael Weber.
- Power-Ups in Digital Games: The Rewarding Effect of Phantom Game Elements on Player Experience
- 10:30–11:00 Coffee Break
- 10:30–11:00 Poster Session (Rapid communications and Works in Progress — Game Design)
- 11:00–12:30 Paper Session 4: Gustatory and Other Sensations
- Playful Human-Food Interaction Research: State of the Art and Future Directions
Ferran Altarriba Bertran, Danielle Wilde, Ernő Berezvay, Katherine Isbister - Towards Understanding the Design of Playful Gustosonic Experiences with Ice Cream
Yan Wang, Zhuying Li, Robert S Jarvis, Angelina Russo, Rohit Ashok Khot, Florian Floyd Mueller. - Unpacking the Audio Game Experience: Lessons Learned from Game Veterans
Michael Urbanek, Florian Güldenpfennig - Interactive Soft Toys for Infants and Toddlers – Design Recommendations for Age-appropriate Play
Michaela Honauer, Preetha Moorthy, Eva Hornecker. - An Analysis of Longitudinal Trends in Consumer Thoughts on Presence and Simulator Sickness in VR Games
John J. Porter III, Andrew Robb - Outstanding: A Multi-Perspective Travel Approach for Virtual Reality Games
Sebastian Cmentowski, Andrey Krekhov, Jens Krueger.
- Playful Human-Food Interaction Research: State of the Art and Future Directions
- 12:30–14:00 Lunch Time
- 14:00–15:30 Paper Session 5: Emotions, traits and player experiences
- Recognizing Emotional Expression in Game Streams
Shaghayegh Roohi, Elisa D Mekler, Mikke Tavast, Tatu Blomqvist, Perttu Hämäläinen - Exploring Emotional Attachment to Game Characters
Julia Ayumi Bopp, Livia Müller, Lena Fanya Aeschbach, Klaus Opwis, Elisa D Mekler - “Horror, guilt and shame” – Uncomfortable Experiences in Digital Games
Chad Phoenix Rose Gowler, Ioanna Iacovides - “One of the baddies all along”: Moments that Challenge the Player’s Perspective
Matthew Alexander Whitby, Sebastian Deterding, Ioanna Iacovides. - The Role of Uncertainty in Moment-to-Moment Player Motivation: A Grounded Theory
Shringi Kumari, Sebastian Deterding, Jonathan Freeman. - Player Traits and Video Game Preferences
Gustavo F. Tondello, Lennart E. Nacke.
- Recognizing Emotional Expression in Game Streams
- 15:30–16:00 Coffee Break
- 15:30–16:00 Poster session (Rapid Communications & Works in Progress — Game Design)
- 16:00–17:30 Paper Session 6: Broader Reflections
- Ethereum Crypto-Games: Mechanics, Prevalence, and Gambling Similarities
Oliver James Scholten, Nathan Gerard Jayy Hughes, Sebastian Deterding, Anders Drachen, James Alfred Walker, David I Zendle. - Who Purchases and Why? Explaining Motivations for In-game Purchasing in the Online Survival Game Fortnite
Jie Cai, Donghee Yvette Wohn, Guo Freeman. - The Surrogate Body in Play
Katta Spiel, Kathrin Gerling. - Software Engineering Practices and Methods in the Game Development Industry (RC)
Timothy Andrew McKenzie, Miguel Morales, Simon Hoermann - Gamifying UX Research at Scale (RC)
Juan Pablo Carrascal, Kelly Krout, Jacob Freiberg, Irina Smoke - “It Started as a Joke”: On the Design of Idle Games
Katta Spiel, Sultan A. Alharthi, Andrew Jian-lan Cen, Jessica Hammer, Lennart E. Nacke, Phoebe O. Toups Dugas, Theresa Jean Tanenbaum. - Peer Feedback Processes in the Game Industry
Joseph Seering, Ray Mayol, Erik Harpstead, Tianying Chen, Amy Cook, Jessica Hammer
- Ethereum Crypto-Games: Mechanics, Prevalence, and Gambling Similarities
Restaurant Xiroi Ca La Nuri (location)
- 20:00–22:00 Conference Dinner
Friday — 25 October
Poblenou campus (location)
- 8:00 Registration opens (Auditorium Hall)
- 9:00–10:30 Paper Session 7: Beyond the Stereotypical
- Beyond Human: Animals as an Escape from Stereotype Avatars in Virtual Reality Games
Andrey Krekhov, Sebastian Cmentowski, Katharina Emmerich, Jens Krueger. - The Role of Assertiveness in a Storytelling Game with Persuasive Robotic Non-Player Characters
Raul Benites Paradeda, Maria Ferreira, Raquel Oliveira, Carlos Martinho, Ana Paiva - Cross-Car, Multiplayer Games for Semi-Autonomous Driving
Matthew Lakier, Lennart E. Nacke, Takeo Igarashi, Daniel Vogel. - Not Just for Girls: Encouraging Cross-Gender Role Play and Reducing Gender Stereotypes with a Strategy Game
Geoff Kaufman, Mary Flanagan, Gili Freedman. - Hacking Masculine Cultures – Career Ambitions of Female Young Professionals in a Video Game Company
Michael Ahmadi, Rebecca Eilert, Anne Weibert, Volker Wulf, Nicola Marsden - Germ Destroyer – A Gamified System to Increase the Hand Washing Duration in Shared Bathrooms
Maximilian Altmeyer, Pascal Lessel, Marc Schubhan, Vladislav Hnatovskiy, Antonio Krüger
- Beyond Human: Animals as an Escape from Stereotype Avatars in Virtual Reality Games
- 10:30–11:00 Coffee Break
- 10:30–11:00 Poster Session (Works in Progress — Player Experience Evaluation and Measures)
- 11:00–12:30 Paper Session 8: Design
- A Canvas for Participation-Centered Game Design
Luis Lucas Pereira, Rui Craveirinha, Licinio Roque. - A Framework for Motivating Sketching Practice with Sketch-based Gameplay
Blake Williford, Matthew Runyon, Josh Cherian, Wayne K Li, Julie Linsey, Tracy Hammond - Incremental Game Mechanics applied to Text Annotation
Christopher James Madge, Richard Bartle, Jon Chamberlain, Udo Kruschwitz, Massimo Poesio - Factors to consider for Tailored Gamification
Stuart Hallifax, Audrey Serna, Jean-Charles Marty, Guillaume Lavoué, Elise Lavoué. - Game Dynamics that Support Snacking, not Feasting
Dmitry Alexandrovsky, Maximilian Achim Friehs, Max V. Birk, rowan k yates, Regan Mandryk - Representation and Frequency of Player Choice in Player-Oriented Dynamic Difficulty Adjustment Systems
Dennis Ang, Alex Mitchell.
- A Canvas for Participation-Centered Game Design
- 12:30–14:00 Lunch Time
- 14:00–15:30 Paper Session 9: Analyzing & Visualizing Player Behavior
- Modeling Individual and Team Behavior through Spatiotemporal Analysis
Sabbir Ahmad, Andy Bryant, Erica Kleinman, Zhaoqing Teng, Truong-Huy D Nguyen, Magy Seif El-Nasr. - User Guided Movement Analysis in Games using Semantic Trajectories
Ruben Schertler, Simone Kriglstein, Günter Wallner. - Looking Outside the Box: Reflecting on Gaze Interaction in Gameplay
Argenis Ramirez Gomez, Hans Gellersen - Blending Science and Practice: A Collaborative Approach for Evaluating the Value of Heart Rate Measurement (RC)
Philipp Sykownik, Katharina Emmerich, Jochen Peketz, Maic Masuch - Oldie is Goodie: Effective User Retention by In-game Promotion Event Analysis (RC)
Kyoung Ho Kim, Huy Kang Kim - Assessing the Impact of Visual Design on the Interpretation of Aggregated Playtesting Data Visualization
Nour Halabi, Günter Wallner, Pejman Mirza-Babaei. - Age? It’s in the Game: An Exploratory Study on Detection of Cognitive Aging through Card Games
Karsten Gielis, Katrien Verbert, Jos Tournoy, Vero Vanden Abeele
- Modeling Individual and Team Behavior through Spatiotemporal Analysis
- 15:30–16:00 Coffee Break
- 15:30–16:00 Poster Session (Works in Progress — Player Experience Evaluation and Measures)
- 16:00–17:00 Closing Session: Gris
- 17:00–17:30 Awards & Handover
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