Tuesday — 22 October

Poblenou campus (location)

  • 8:00–9:00 Registration
  • 9:00–12:30 Workshop 1 — Toys and the TV: Serious Play
  • 13:30–17:00 Workshop 2 — Disability Interactions in Digital Games: from Accessibility to Inclusion
  • 9:00–17:30 Workshop 3 — Chasing Play Potentials in Food Culture to Inspire Technology Design

Disseny Hub (location)

Wednesday — 23 October

Poblenou campus (location)

  • 8:00–9:00 Registration
  • 9:00–9:30 Opening
  • 9:30–10:30 Opening Keynote: Katja Hoffman
  • 10:30–11:00 Coffee Break
  • 10:30–11:00 Poster Session (Works in Progress — Applied Games)
  • 11:00–13:30 Paper Session 1: emBodied Gaming
    • Astaire: A Collaborative Mixed Reality Dance Game for Collocated Players
      Zhuoming Zhou, Elena Márquez Segura, Jared Duval, Michael John, Katherine Isbister
    • Movement Empowerment in a Multiplayer Mixed-Reality Trampoline Game
      Lauri Lehtonen, Maximus D. Kaos, Raine Kajastila, Leo Holsti, Janne Karsisto, Sami Pekkola, Joni Vähämäki, Lassi Vapaakallio, Perttu Hämäläinen
    • iGYM: An Interactive Floor Projection System for Inclusive Exergame Environments
      Roland Graf, Pallavi Benawri, Amy E Whitesall, Dashiell Carichner, Zixuan Li, Michael Nebeling, Hun Seok Kim
    • Towards Age-friendly Exergame Design: The Role of Familiarity
      Hao Zhang, Qiong Wu, Chunyan Miao, Zhiqi Shen, Cyril Leung
    • Fiddling, Pointing, Hovering, and Sliding: Embodied Actions with Three Evaluation Tools for Children
      Cristina Maria Sylla, Elena Márquez Segura, Akeiylah DeWitt, Ahmed Sabbir Arif, Eva Irene Brooks
    • Turning Your Book into a Game: Improving Motivation through Tangible Interaction and Diegetic Feedback in an AR Mathematics Game for Children
      Jingya Li, Erik van der Spek, Jun Hu, Loe Feijs
  • 12:30–14:00 Lunch Time
  • 14:00–15:30 Paper Session 2: Streaming and the Crowd
    • Game or Live Streaming?: Motivation and Social Experience in Live Mobile Quiz Shows
      Soomin Kim, Gyuho Lee, Seo-young Lee, Sanghyuk Lee, Joonhwan Lee
    • Understanding Digital Patronage: Why Do People Subscribe to Streamers on Twitch?
      Donghee Yvette Wohn, Peter Jough, Peter Eskander, John Scott Siri Jr., Masaho Shimobayashi, Pradnya Desai
    • Toward a Twitch Research Toolkit: A Systematic Review of Approaches to Research on Game Streaming
      Erik Harpstead, Juan Sebastian Rios, Joseph Seering, Jessica Hammer
    • ARAPID: Towards Integrating Crowdsourced Playtesting into the Game Development Environment
      Pratheep Kumar Paranthaman, Seth Cooper
    • Designing Videogames to Crowdsource Accelerometer Data Annotation for Activity Recognition Research
      Aditya Ponnada, Seth Cooper, Binod Thapa-Chhetry, Josh Aaron Miller, Dinesh John, Stephen Intille
    • Crowdjump: Investigating A Player-Driven Platform Game
      Pascal Lessel, Maximilian Altmeyer, Nicolas Brauner
  • 15:30–16:00 Coffee Break
  • 15:30–16:00 Poster Session (Works in Progress — Applied Games)
  • 16:00–17:00 Gamification Panel
  • 17:00–17:30 Student Game Design Competition and Interactivity pitches
  • 17:30–19:00 Exhibition (Interactivity, Student Game Design Competition)

Valkyria Hub Space (location)

  • 20:00–22:00 Welcome Party

Thursday — 24 October

Poblenou campus (location)

  • Game Design8:00–9:00 Registration
  • 9:00–10:30 Paper Session 3: Dissecting the player experience
    • Power-Ups in Digital Games: The Rewarding Effect of Phantom Game Elements on Player Experience
      Alena Denisova, Eliott Cook
    • Press Pause when you Play: Comparing Spaced Practice Intervals for Skill Development in Games
      Colby Johanson, Carl Gutwin, Regan Mandryk, Jason T Bowey
    • Juicy Game Design: Understanding the Impact of visual Embellishments on Player Experience
      Kieran Hicks, Kathrin Gerling, Patrick Dickinson, Vero Vanden Abeele
    • Measuring Player Experience and Engagement Level in PlayerUnknown’s Battlegrounds (RC)
    • Comparing Player Experience in Video Games Played in Virtual Reality or on Desktop Displays: Immersion, Flow, and Positive Emotions (RC)
    • This Is Nice but That Is Childish”: Teenagers Evaluate Museum-Based Digital Experiences Developed by Cultural Heritage Professionals (RC)
    • Notification in VR: The Effect of Notification Placement, Task and Environment
      Rufat Rzayev, Sven Mayer, Christian Krauter, Niels Henze
    • Effects of Background Music on Risk-Taking and General Player Experience
      Katja Rogers, Matthias Jörg, Michael Weber
  • 10:30–11:00 Coffee Break
  • 10:30–11:00 Poster Session (Works in Progress — Game Design)
  • 11:00–12:30 Paper Session 4: Gustatory and Other Sensations
    • Playful Human-Food Interaction Research: State of the Art and Future Directions
      Ferran Altarriba Bertran, Danielle Wilde, Ernő Berezvay, Katherine Isbister
    • Towards Understanding the Design of Playful Gustosonic Experiences with Ice Cream
      Yan Wang, Zhuying Li, Robert S Jarvis, Angelina Russo, Rohit Ashok Khot, Florian Floyd Mueller
    • Unpacking the Audio Game Experience: Lessons Learned from Game Veterans
      Michael Urbanek, Florian Güldenpfennig
    • Interactive Soft Toys for Infants and Toddlers – Design Recommendations for Age-appropriate Play
      Michaela Honauer, Preetha Moorthy, Eva Hornecker
    • An Analysis of Longitudinal Trends in Consumer Thoughts on Presence and Simulator Sickness in VR Games
      John J. Porter III, Andrew Robb
    • Outstanding: A Multi-Perspective Travel Approach for Virtual Reality Games
      Sebastian Cmentowski, Andrey Krekhov, Jens Krueger
  • 12:30–14:00 Lunch Time
  • 14:00–15:30 Paper Session 5: Emotions, traits and player experiences
    • Recognizing Emotional Expression in Game Streams
      Shaghayegh Roohi, Elisa D Mekler, Mikke Tavast, Tatu Blomqvist, Perttu Hämäläinen
    • Exploring Emotional Attachment to Game Characters
      Julia Ayumi Bopp, Livia Müller, Lena Fanya Aeschbach, Klaus Opwis, Elisa D Mekler
    • “Horror, guilt and shame” – Uncomfortable Experiences in Digital Games
      Chad Phoenix Rose Gowler, Ioanna Iacovides
    • “One of the baddies all along”: Moments that Challenge the Player’s Perspective
      Matthew Alexander Whitby, Sebastian Deterding, Ioanna Iacovides
    • The Role of Uncertainty in Moment-to-Moment Player Motivation: A Grounded Theory
      Shringi Kumari, Sebastian Deterding, Jonathan Freeman
    • Player Traits and Video Game Preferences
      Gustavo F. Tondello, Lennart E. Nacke
  • 15:30–16:00 Coffee Break
  • 15:30–16:00 Poster session (Rapid Communications & Works in Progress — Game Design)
  • 16:00–17:30 Paper Session 6: Broader Reflections
    • Ethereum Crypto-Games: Mechanics, Prevalence, and Gambling Similarities
      Oliver James Scholten, Nathan Gerard Jayy Hughes, Sebastian Deterding, Anders Drachen, James Alfred Walker, David I Zendle
    • Who Purchases and Why? Explaining Motivations for In-game Purchasing in the Online Survival Game Fortnite
      Jie Cai, Donghee Yvette Wohn, Guo Freeman
    • The Surrogate Body in Play
      Katta Spiel, Kathrin Gerling
    • Software Engineering Practices and Methods in the Game Development Industry (RC)
    • Gamifying UX Research at ScaleRC)
    • Make Gamification Punk (RC)
    • Hacking Masculine Cultures – Career Ambitions of Female Young Professionals in a Video Game Company
      Michael Ahmadi, Rebecca Eilert, Anne Weibert, Volker Wulf, Nicola Marsden
    • Peer Feedback Processes in the Game Industry
      Joseph Seering, Ray Mayol, Erik Harpstead, Tianying Chen, Amy Cook, Jessica Hammer

Restaurant Xiroi Ca La Nuri (location)

  • 20:00–22:00 Conference Dinner

Friday — 25 October

Poblenou campus (location)

  • 8:00–9:00 Registration
  • 9:00–10:30 Paper Session 7: Beyond the Stereotypical
    • Beyond Human: Animals as an Escape from Stereotype Avatars in Virtual Reality Games
      Andrey Krekhov, Sebastian Cmentowski, Katharina Emmerich, Jens Krueger
    • The Role of Assertiveness in a Storytelling Game with Persuasive Robotic Non-Player Characters
      Raul Benites Paradeda, Maria Ferreira, Raquel Oliveira, Carlos Martinho, Ana Paiva
    • Cross-Car, Multiplayer Games for Semi-Autonomous Driving
      Matthew Lakier, Lennart E. Nacke, Takeo Igarashi, Daniel Vogel
    • Not Just for Girls: Encouraging Cross-Gender Role Play and Reducing Gender Stereotypes with a Strategy Game
      Geoff Kaufman, Mary Flanagan, Gili Freedman
    • “It Started as a Joke”: On the Design of Idle Games
      Katta Spiel, Sultan A. Alharthi, Andrew Jian-lan Cen, Jessica Hammer, Lennart E. Nacke, Z O. Toups, Theresa Jean Tanenbaum
    • Germ Destroyer – A Gamified System to Increase the Hand Washing Duration in Shared Bathrooms
      Maximilian Altmeyer, Pascal Lessel, Marc Schubhan, Vladislav Hnatovskiy, Antonio Krüger
  • 10:30–11:00 Coffee Break
  • 10:30–11:00 Poster Session (Works in Progress — Player Experience Evaluation and Measures)
  • 11:00–12:30 Paper Session 8: Design
    • A Canvas for Participation-Centered Game Design
      Luis Lucas Pereira, Rui Craveirinha, Licinio Roque
    • A Framework for Motivating Sketching Practice with Sketch-based Gameplay
      Blake Williford, Matthew Runyon, Josh Cherian, Wayne K Li, Julie Linsey, Tracy Hammond
    • Incremental Game Mechanics applied to Text Annotation
      Christopher James Madge, Richard Bartle, Jon Chamberlain, Udo Kruschwitz, Massimo Poesio
    • Factors to consider for Tailored Gamification
      Stuart Hallifax, Audrey Serna, Jean-Charles Marty, Guillaume Lavoué, Elise Lavoué
    • Game Dynamics that Support Snacking, not Feasting
      Dmitry Alexandrovsky, Maximilian Achim Friehs, Max V. Birk, rowan k yates, Regan Mandryk
    • Representation and Frequency of Player Choice in Player-Oriented Dynamic Difficulty Adjustment Systems
      Dennis Ang, Alex Mitchell
  • 12:30–14:00 Lunch Time
  • 14:00–15:30 Paper Session 9: Analyzing & Visualizing Player Behavior
    • Modeling Individual and Team Behavior through Spatiotemporal Analysis
      Sabbir Ahmad, Andy Bryant, Erica Kleinman, Zhaoqing Teng, Truong-Huy D Nguyen, Magy Seif El-Nasr
    • User Guided Movement Analysis in Games using Semantic Trajectories
      Ruben Schertler, Simone Kriglstein, Günter Wallner
    • Looking Outside the Box: Reflecting on Gaze Interaction in Gameplay
      Argenis Ramirez Gomez, Hans Gellersen
    • Blending Science and Practice: A Collaborative Approach for Evaluating the Value of Heart Rate Measurement
    • Oldie is Goodie: Effective User Retention by In-game Promotion Event Analysis (RC)
    • Assessing the Impact of Visual Design on the Interpretation of Aggregated Playtesting Data Visualization
      Nour Halabi, Günter Wallner, Pejman Mirza-Babaei
    • Age? It’s in the Game: An Exploratory Study on Detection of Cognitive Aging through Card Games
      Karsten Gielis, Katrien Verbert, Jos Tournoy, Vero Vanden Abeele
  • 15:30–16:00 Coffee Break
  • 15:30–16:00 Poster Session (Works in Progress — Player Experience Evaluation and Measures)
  • 16:00–17:00 Closing Session: Gris
  • 17:00–17:30 Awards & Handover

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