Workshops provide an informal setting for presenting, discussing and demonstrating new developments on a specific theme or domain of the CHI PLAY core areas, focusing on novel perspectives and ideas. Workshops provide great opportunities for community-building at CHI PLAY. In prior conferences, some workshops have resulted e.g. in special journal issues, books, and research projects. Others created communities and evolved into their own conferences. We especially welcome workshop proposals that bridge the gap between practitioner and researcher knowledge.
The workshop format is up to the organizers, they may open their workshops to all conference participants, regardless of whether they are authors or not. Organizers may plan different activities for their workshop such as discussions, paper presentations, brainstorms, work sessions, etc. The should include an extended abstract, the objectives and expected outcome of the workshop, the planned activities, the background of the organizer(s), the anticipated number of participants, and the means for soliciting and selecting participants.
You will find more information regarding this year’s workshops below. Please refer to each workshop’s site and contact for more information on how to attend the workshop.
Chasing play potentials in culture
Play and playfulness are increasingly popular in HCI, in and beyond entertainment games. In this one-day workshop, we will explore how culture and traditions can guide the design of playful interventions addressed at everyday scenarios. Using food as an accessible starting point…
- Website: https://playandculture.wordpress.com/
- Main contact: Ferran Altarriba Bertran — UC Santa Cruz
- Other organisers:
- Danielle Wilde — University of Southern Denmark
- Elena Márquez Segura — Uppsala University
- Oscar Garcia Pañella — ENTI-Universitat de Barcelona
- Laia Badal León — Fundació Alícia
- Jared Duval — UC Santa Cruz
- Katherine Isbister — UC Santa Cruz
Disability interactions in digital games
Digital gaming is a hugely popular activity enjoyed for the diverse experiences and relationships that it offers players. In 2019, gaming is more accessible to an increasingly diverse audience of disabled players through both new gaming technology and in-game options that allow…
- Website: https://www.disabilityinnovation.com/research/chiplay2019
- Main contact: Dr Cathy Holloway — UCLIC
- Other organisers:
- Dr Kathrin Gerling — KU Leuven
- Dr Christopher Power — University of Prince Edward Island
- Dr Katta Spiel — KU Leuven and Universität Wien
- Dr Giulia Barbareschi — UCLIC
- Prof Anna Cox — UCLIC
- Dr Paul Cairns — University of York
Toys and the TV
Audiences of the future will have access to a large amount of content and experiences on a wide variety of platforms. Discovering the right “experience” specifically personalised to the needs of younger audience members can be especially difficult. This workshop aims to kick off a special focus…
- Website: https://sites.google.com/view/toys-and-the-tv/
- Main contact: firstname.lastname@example.org
- Vinoba Vinayagamoorthy — BBC Research & Development (BBC R&D)
- Christoph Ziegler — Institut für Rundfunktechnik (IRT)
- Barbara Zambrini — BBC Research & Development (BBC R&D)
- Suzanne Clark — Children’s BBC
- Rainer Kirchknopf — ZDF
. . . . . .
Important dates (23:59 UTC -10:00)
|Decisions sent to authors|
|Final camera-ready papers due|
Workshop proposal must have the following structure.
Background: Provide a strong rationale for the workshop, describe the issues to be addressed, and state concrete goals for the workshop.
Organizers: Present the organizers’ backgrounds, including the main contact person.
Website: Provide details of the planned website, including the URL.
Pre-Workshop Plans: State your plans for recruiting and community-building (e.g. through a website or other communication with participants).
Workshop Structure: Explain in detail the workshop structure, including activities, timing, and resources.
Post-Workshop Plans: State your plans for follow-up and creation of tangible outcomes (e.g., poster presentation, publication of a workshop report, plans for a special issue of a journal).
Call for Participation: Provide a 250-word Call for Participation that will be posted on the conference site to recruit participants for your workshop. This should appear at the end of your Extended Abstract, and should include the following:
- The format and goals of the workshop
- The participant selection criteria
- Requirements for position papers from prospective attendees (e.g. topics to address, page length, format)
- Where these papers should be submitted
- The requirement that at least one author of each accepted position paper must attend the workshop and that all participants must register for both the workshop and for at least one day of the conference.
- A link to the workshop website.
References: Please add any relevant references using the updated SIGCHI reference format.
This Extended Abstract is the only document from the workshop which will be included in the CHI PLAY conference proceedings.
Workshops are a curated track and highly selective.
Authors of all accepted workshops will receive instructions on how to submit the publication-ready copy of their Extended Abstract. Workshop position paper submissions from prospective workshop attendees should be due no later than TBC. Final acceptances for position papers must be completed by TBC This will give participants enough time for early registration to the conference.
After the Conference
It is expected that workshop results will be communicated to a larger audience. We ask workshop organizers to consider producing a report for publication in ACM Interactions. We encourage additional avenues of communication, such as organizing an informal Special Interest Group (SIG) at the conference, preparing an edited book or special issues of journals following the conference, or maintaining a website or email list to network with others who might be interested.
Workshop proposals, but not participants’ submissions, are archived in the companion proceedings in the ACM Digital Library. Approved workshops will take place at the conference, with attendees (and, possibly, specific submissions to the workshop – e.g. position papers) solicited and selected by the organizers.
Please direct any questions to the Workshop Chairs