Rethinking Self-Determination Theory in Player-Computer Interaction
Tuesday, November 3rd, 2020
Self-Determination Theory (SDT), a major psychological theory of human motivation, figures prominently in works presented at CHI PLAY. Despite this evident interest, key concepts and mini-theories are often overlooked, leaving much potential untapped for advancing player-computer interaction. This Masterclass presents a primer on Cognitive Evaluation Theory, need frustration, and vitality, and how these SDT concepts reveal exciting new research avenues.
Presenters
April Tyack, Aalto University
Elisa Mekler, Aalto University
Moderator
Elisa Mekler, Aalto University
Creating Accessible Player Experiences in Digital Games
Tuesday, October 3rd, 2020
This CHI PLAY 2020 Masterclass is open to all researchers, game designers or educators who are interested in creating games that are more accessible for people with disabilities. This presentation will go over the common models for discussing accessibility in games, and review the historical and modern paradigms of how games are made accessible. Participants will be introduced to the Accessible Player Experiences design language, a set of data driven patterns for design of accessible games.
Presenter
Christopher Power, University of Prince Edward Island
Moderator
Scott Bateman, University of New Brunswick
Research through Design (or Tokens, Trinkets and other Transitional Things)
Wednesday, November 4, 2020
This masterclass is focused on RtD as a strategy for developing games and other types of playfulness. We will consider the underlying ethos of speculative engagements and discuss how the building of props and other research products might allow different kinds of knowledge to emerge. The class will be online and as interactive as we can manage with the technology and situation at hand.
Presenter
Kristina Andersen, TU Eindhoven
Moderator
Elisa Mekler, Aalto University
Information Visualization for Games Research
This CHI PLAY 2020 masterclass offers an introduction to information visualization and how it can assist in the analysis and communication of the wide variety of data gathered in games-related research. The goal is to provide an overview of easy-to-apply visualizations for both quantitative and qualitative data frequently used within the CHI PLAY community, including survey, textual, relational, and spatial data. It is intended for everyone interested in how to represent and communicate data in an easily-understandable way.
Presenters
Simone Kriglstein, AIT Austrian Institute of Technology
Guenter Wallner, Eindhoven University of Technology
Moderator
Elisa Mekler, Aalto University