‘Rapid Communications’ is an innovative track at CHI PLAY focusing on specific topics of interest to the community, highlighting significant work from both industry and research. We especially invite contributions from practitioners and researchers in game development, games user research, games education, gamification and PX. The track is also suitable for individuals, studios, and companies who want to showcase their work and share lessons learned from success and failure.
Rapid Communications papers are presented at the conference in a short lighting-style presentation format and an accompanying presentation of their work in the form of a poster or demonstrator. The mixed format allows authors to reach the entire audience and discuss details of their work. While Rapid Communications welcomes originality and innovation, the track is open to post-mortems, case studies, design reflections and rationals, position papers, and design tools.
Below are some examples of the topics that suitable for submission to this track:
- Case studies of academic/industry projects,
- Game projects with in situ testing and evaluation,
- Developer focused (tools for game creation and innovations to advance the work of game designers and developers, developer experiences and studies of developers)
- Interaction focused (novel playful interactions and new game mechanics, techniques that affect player experiences, innovative game controllers, virtual and augmented reality in games and play, etc.),
- Studies of applied games and player experiences (e.g., games and play for health, wellbeing, and learning) and accessible and inclusive design and player experiences.
Due to the virtual format of the conference, Rapid Communication papers are presented in 3-4 minute pre-recorded videos, supported by written and visual material. Additionally, authors will have the opportunity to discuss their work in dedicated breakout rooms, where the author will be able to engage with the audience.
Important dates (23:59 AoE)
|July 15, 2020||Rapid Communications submission deadline|
|August 22, 2020||Decisions sent to authors|
|Sept 03, 2020||Final camera-ready papers due|
- All times are 23:59 Anywhere on Earth (AoE)
- 2 to 6 pages (references and appendices excluded) in SIGCHI interim template
- Up to 4 pages of supplemental material
- Submissions must be made to CHI PLAY 2020 using the Precision Conference System (PCS)
- Submissions are NOT anonymous
- A poster is only required upon acceptance and at the conference
Submissions can be 2 to 6 pages long (in SIGCHI interim template format), references excluded. In addition to the primary submission, authors are allowed to submit up to 4-pages of supplementary material. Authors are strongly encouraged to submit videos to support their submission when applicable. Papers may refer to these videos. Submissions must NOT be anonymized before submission. If needed, a submission can be accompanied by supplementary material such as technical details, additional figures, or other material that supports the submission. Upon acceptance, authors will be asked to prepare a poster. This poster is used for communicative purposes and will not be archived.
Submissions must be made using the Precision Conference System (PCS).
Rapid Communication papers will be subject to peer reviewing. Identifying information about authors must NOT be anonymized before submission.
Authors of accepted submissions will be invited to give a short talk at CHI PLAY. In addition, when applicable, authors will be encouraged to bring a demonstration of their work to be discussed with the audience after the presentation. The authors work could, for example, be demonstrated using posters, videos, tech-demos, or prototypes.
After the Conference
All accepted Rapid Communications papers will be archived in the ACM Digital Library in in the CHI PLAY 2020 Extended Abstracts.
Please direct any questions to email@example.com.