Connections “Amuse-bouche” Sessions
This year at CHI PLAY we are trying out something new with the Connections Track by including “Amuse-bouche” sessions that take place online in the weeks leading up to the conference. These sessions will take place on Zoom and are free and open to anyone, not just registered conference attendees. See the abstracts for these sessions below and fill out the RSVP form if you are interested in attending.
If you have any questions about these events please reach out to the CHI PLAY Connections chairs at connections@chiplay.acm.org
coPlay: Big Purpose Dreaming Plays with Pop Culture Avatars
Session Presenter
Manori (Em) Perera (towards@otherwrlds.com)
Session Time
September 30, 2023
11:00-13:00 Eastern Daylight Time (EDT) (See in your time zone)
Session Abstract
coPlay: Big Purpose Dreaming Plays with Pop Culture Avatars is a session that shares our serious productive play research for rewiring the easily bored and overwhelmed brain; for some this is the ADHD brain, but for hyper digital natives as many are today, this is becoming a common non-ADHD struggle.
This session includes collaborative play methods intended for anyone struggling with overwhelm and the tendency to be easily bored. It is designed to be a fun and productive play space. The method is a result of a self-guided therapy and creative research practice into play as a modality for rewiring trauma triggered ADHD habits. The work is based on personal experience with ADHD, observational research on mass media cultures, and influenced by the host’s past work with Karen Barad’s(2007) agential realism theory of intra-action. Barad’s approach to sensemaking focuses on the way elements play off each other as agential entities that co-influence each other. It is a catalytical process that drives emergent knowledge and framing we prefer to draw on for the agency it places on each player in any real work or digital game play.
This methodology is part of a large project experimenting with a co-playing tool/game design, digital and analog, targeting two separate audiences: (i) mixed-age siblings learning to cooperate an empathize with each other and their immediate family for planetary care-based thinking, and (ii) high performing and goal oriented creatives with neurodiverse symptoms of ADHD. The method uses a co-play buddy system, a 2 person play, and a 4 person play to add complexity and perspective to the challenge set by each participant. In casual in-house trials, it has been useful for a type of ADHD that where the focusing on deeper work is affected, as is perspective to stay motivated and see beyond the immediate life situation the person find them in.
Using Open Game Data to Understand Game-Based Learning
Session Presenters
Erik Harpstead, David Gagnon, Magy Seif El-Nasr, Luke Swanson
Session Time
October 4, 2023
13:00-15:00 Eastern Daylight Time (EDT) (See in your time zone)
Session Abstract
The field of Game-Based Learning has contributed advances that help us understand how people learn from gameplay, in what context they might learn best, and what domains might be best suited to playful learning. While there has been a growth in our understanding of the space of theory and development in educational game design, there has been a relatively less work done in developing common methods and approaches for understanding learning in games. This is particularly apparent in contexts where gameplay is highly varied or complex and where learning might only be apparent across a range of player behaviors. The field of Game Analytics has tools that could be leveraged in this space, however, they have generally not been applied to questions of learning. To address this need for further common techniques within the field we have created the Open Game Data Project with the goal of fostering a community of researchers who are interested in understanding approaches to game-based learning analytics and working toward a common toolbox of methods.
This session will showcase this growing community with a masterclass in the form of an open consulting session with the game based learning analytics researchers. In this session a researcher or developer from Field Day will come to a panel of experts including the authors with a game based learning research question that they are interested in exploring. The experts will then work with them to determine how best to approach it both in instrumentation of data, engineering of data features, and development of analytic strategies. The goal of doing this consulting session in public will be to serve as a worked example of how experts think about approaching this space and expose attendees to tools and methods that exist in the context of a grounded case. Attendees will then be able to come away with an impression of different kinds of methods and techniques and also infrastructural supports that exist as well as join the community and go on to contribute to the growth of the field in their own ways.
Important Dates:
Attendance
From September 11th, 2023 | Regular Registration |
Full Papers (Journal Articles)
Work in Progress
Perspectives on Play
Student Game Design Competition
Interactivity Track
Connections Track
Doctoral Consortium
Student Volunteer
