CHI PLAY Lasting Impact Award
This award annually honors one influential paper published at CHI PLAY that has significantly impacted the CHI PLAY community and beyond. In 2024, full papers published from the CHI PLAY conference ten years prior (i.e., 2014) were considered. After careful considerations and a multi-stage evaluation process, the Lasting Impact Award Committee selected the following paper as the winner out of many highly competitive candidate papers, as it has made outstanding contributions to the field of player-computer interaction and has shown sustained influence.
Jared E. Cechanowicz, Carl Gutwin, Scott Bateman, Regan Mandryk, and Ian Stavness. 2014. Improving player balancing in racing games. In Proceedings of the First ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play (CHI PLAY ’14). Association for Computing Machinery, New York, NY, USA, 47–56. https://doi.org/10.1145/2658537.2658701
Congratulations to the authors! The authors will present this Lasting Impact Award paper and reflect on its impact at CHI PLAY 2024 on Tuesday, October 15.
Best Paper Award
Aiming, Pointing, Steering: A Core Task Analysis Framework for Gameplay
Bastian Ilsø Hougaard1, and Hendrik Knoche1
1Aalborg University
This paper will be presented in session Papers 3 – Frameworks and Theories of Interaction on Tuesday, October 15, between 14:00-15:00h.
Honorable Mentions
Sorted in alphabetical order
Disengagement From Games: Characterizing the Experience and Process of Exiting Play Sessions
Dmitry Alexandrovsky1, Kathrin Gerling1, Merlin Steven Opp1, Christopher Benjamin Hahn1, Max V. Birk2, and Meshaiel M Alsheail1
1Karlsruhe Institute of Technology, Germany
2Eindhoven University of Technology, Netherlands
Presented in: Papers 3 – Frameworks and Theories of Interaction on Tuesday, October 15, between 14:00-15:00h.
Echoes of Player Experience: A Literature Review on Audio Assessment and Player Experience in Games
Caio Nunes1, and Ticianne Darin1
1Federal University of Ceará, Brazil
Presented in: Papers 7 – Multimodality in Game(ful) Design on Wednesday, October 16, between 13:00-14:00h.
Exploring the Role of Action Mechanics in Game-Based Stress Recovery
Rafael Alves Heinze1, Regan L. Mandryk2, and Madison Klarkowski3
1University of Saskatchewan, Canada
2University of Victoria, Canada
3Queensland University of Technology, Australia
Presented in: Papers 7 – Multimodality in Game(ful) Design on Wednesday, October 16, between 13:00-14:00h.
Harmful Design in User-Generated Games and its Ethical and Governance Challenges: An Investigation of Design Co-Ideation of Game Creators on Roblox
Zinan Zhang1, Sam Moradzadeh1, Xinning Gui1, and Yubo Kou1
1The Pennsylvania State University, United States
Presented in: Papers 2 – Ethics, Deception & Transparency on Tuesday, October 15, between 11:00-12:00h.
How Boardgame Players Imagine Interacting With Technology
Timea Farkas1, Nathan Gerard Jayy Hughes2, and Rebecca Fiebrink3
1Goldsmiths, University of London, United Kingdom
2University of York, United Kingdom
3University of the Arts London, United Kingdom
Presented in: Papers 3 – Frameworks and Theories of Interaction on Tuesday, October 15, between 14:00-15:00h.
Like It or Not: Exploring the Impact of (Dis)liked Background Music on Player Behavior and Experience
Marc Schubhan1, Sridhar Karra2, Maximilian Altmeyer3, and Antonio Krüger1
1Saarland Informatics Campus, Germany
2Saarland University, Germany
3Saarland University of Applied Sciences (htw saar), Germany
Presented in: Papers 7 – Multimodality in Game(ful) Design on Wednesday, October 16, between 13:00-14:00h.
Players, Take (Self-)Care: Bringing Humanistic Psychology into a Game Jam about Mental Health
Velvet Spors1, and Imo Kaufman2
1Tampere University, Finland
2University of Nottingham, United Kingdom
Presented in: Papers 9 – Mental Health, Part B on Thursday, October 17, between 09:00-10:00h.
Playful Resilience: Empowering Recovery through Autobiographical Game-Based Storytelling in the Opioid Epidemic
Sandra Danilovic1, Kenny Chee2, and Michelle Skop1
1Wilfrid Laurier University, Canada
2University of Toronto, Canada
Presented in: Papers 6 – Mental Health, Part A on Wednesday, October 16, between 11:00-12:00h.
The Jade Gateway to Exergaming: How Socio-Cultural Factors Shape Exergaming Among East Asian Older Adults
Reza Hadi Mogavi1, Juhyung Son2, Simin Yang2, Derrick M. Wang1, Lydia Choong1, Ahmad Alhilal2, Pengyuan Zhou3, Pan Hui2, and Lennart E. Nacke1
1University of Waterloo, Canada
2Hong Kong University of Science and Technology, China
3Aarhus University, Denmark
Presented in: Papers 1 – Exergames on Tuesday, October 15, between 09:00-10:00h.
Towards Ethical AI Moderation in Multiplayer Games
Lucy A. Sparrow1, Ren Galwey1, Dahlia Jovic1, Taylor Hardwick1, and Mahli-Ann Butt1
1The University of Melbourne, Australia
Presented in: Papers 8 – AI in Play and Game Development on Wednesday, October 16, between 15:00-16:00h.
Using Psychophysiological Data to Facilitate Reflective Conversations with Children about their Player Experiences
Janelle E. MacKenzie1, Madison Klarkowski1, Ella M Horton2, Maryanne Theobald1, Susan Danby1, Lisa Kervin3, Lance Barrie4, Philippa Kate Amery1, Manesha Andradi1, Simon Smith5, Regan L. Mandryk6, and Daniel Johnson1
1Queensland University of Technology, Australia
2University of Tasmania, Australia
3University of Wollongong
4Kiama Municipal Council
5University of Queensland, Australia
6University of Victoria, Canada
Presented in: Papers 13 – PX and GUR Methods on Thursday, October 17, between 17:00-18:00h.
“I’m a Solo Developer but AI is My New Ill-Informed Co-Worker”: Envisioning and Designing Generative AI to Support Indie Game Development
Ruchi Panchanadikar1, and Guo Freeman1
1Clemson University, United States
Presented in: Papers 8 – AI in Play and Game Development on Wednesday, October 16, between 15:00-16:00h.
“Wow another fake game from YouTube ad”: Unpacking Fake Games Through a Mixed-Methods Investigation
Sam Moradzadeh1, and Yubo Kou1
1The Pennsylvania State University, United States
Presented in: Papers 2 – Ethics, Deception & Transparency on Tuesday, October 15, between 11:00-12:00h.