Ethics and Transparency in Game Data
Erica Kleinman, Northeastern University, USAe.kleinman@northeastern.edu
Magy Seif El-Nasr, University of California, Santa Cruz, USA
Johannes Pfau, Utrecht University, Netherlands
Simone Kriglstein Masaryk University, Czech Republic & AIT Austrian Institute of Technology, Austria
Günter Wallner, Johannes Kepler University Linz, Austria
David Melhart, Institute of Digital Games, University of Malta, Malta
Georgios Yannakakis, Institute of Digital Games, University of Malta, Malta
Jichen Zhu, IT University of Copenhagen, Denmark
Benjamin Watson, North Carolina State University, USA
Casper Harteveld, Northeastern University, USA
https://gamedataethics.github.io/gamedataethics
While existing work has discussed ethics and fairness in relation to data generally, and a small number of papers have raised the same issues within games specifically, work on addressing fairness and ethical issues with game data collection and usage is still rare. With game AI, LLM integration, data analytics, and machine learning on the rise, a new dimension to the responsible and ethical treatment of data opens up, comprising factors unique to video games. Our goal for this workshop is, thus, to bring together researchers and professionals working in the spaces of game human–computer interaction (HCI), game data and AI, and ethics in both games and AI to discuss and identify interdisciplinary research opportunities and devise potential solutions to existing problems.
Building Creative Strategies and Solutions to Promote Benefits While Mitigating Harms of Video Games
Julian Frommel, Utrecht University, Netherlands
Guo Freeman, Clemson University, USA
Kathrin Gerling, Karlsruhe Institute of Technology, Germany
Daniel Johnson, QUT, Australia
Regan L. Mandryk, University of Victoria, Canada
https://sites.google.com/view/chiplay-2024-benefits-harms-ws
Digital games are part of millions of players’ daily lives. As such a popular pastime, they have the potential to directly affect players in a variety of positive and negative ways. Players experience benefits (e.g., social, emotional, and cognitive) by playing commercial video games, while there is also an increasing concern about harms associated with play, including toxic behaviour and hate, problematic gaming and addiction, challenges for access and equitable experiences, additional risks for vulnerable players (e.g., children), and deceptive design practices. While extensive research has explored how to better understand and define both benefits and harms associated with gameplay, we still have limited knowledge regarding practical and actionable approaches, strategies, and solutions to help players, designers and developers, and games researchers effectively promote game features maintaining these benefits and addressing potential harms of gameplay. Therefore, this workshop especially focuses on identifying and building creative strategies and solutions to enhance previously identified benefits while simultaneously mitigating the harms of gameplay. We will engage in activities to envision speculative futures where we have mitigated harms while maintaining the benefits of play. In doing so, we want to bring together researchers and practitioners interested in practical ways to achieve this goal through design strategies that are informed by a holistic perspective on the impact of games on players. We also hope to build community, exchange knowledge, and develop novel and practical solutions to build healthier and safer gaming experiences and behavioural patterns.
Registration Information
Workshop attendance is free with a CHI PLAY Full Conference or 1-day pass registration. However, participation in a workshop requires acceptance by the workshop organisers. Please see the respective workshop webpages for information on how to participate. Accepted workshop attendees will receive a registration code from the workshop organisers. Please use this code to add the workshop to your registration. You can add the workshop at any time to an existing registration.